1. A Longitudinal Analysis of Gaming- and Non-Gaming-Related Friendships and Social Support among Social Online Game Players. Issue 2 (3rd April 2018) Authors: Domahidi, Emese; Breuer, Johannes; Kowert, Rachel; Festl, Ruth; Quandt, Thorsten Journal: Media psychology Issue: Volume 21:Issue 2(2018) Page Start: 288 Record Type: Journal Article View Content: Available online (eLD content is only available in our Reading Rooms) ↗
2. Beyond the "core-gamer": Genre preferences and gratifications in computer games. (March 2015) Authors: Scharkow, Michael; Festl, Ruth; Vogelgesang, Jens; Quandt, Thorsten Journal: Computers in human behavior Issue: Volume 44(2015) Page Start: 293 Record Type: Journal Article View Content: Available online (eLD content is only available in our Reading Rooms) ↗
3. Do smartphones and social network sites become more important when experiencing stress? Results from longitudinal data. (August 2020) Authors: Wolfers, Lara N.; Festl, Ruth; Utz, Sonja Journal: Computers in human behavior Issue: Volume 109(2020) Page Start: Record Type: Journal Article View Content: Available online (eLD content is only available in our Reading Rooms) ↗
4. Investigating problematic social media and game use in a nationally representative sample of adolescents and younger adults. Issue 8 (11th June 2021) Authors: Reer, Felix; Festl, Ruth; Quandt, Thorsten Journal: Behaviour & information technology Issue: Volume 40:Issue 8(2021) Page Start: 776 Record Type: Journal Article View Content: Available online (eLD content is only available in our Reading Rooms) ↗
5. Longitudinal patterns of involvement in cyberbullying: Results from a Latent Transition Analysis. (January 2017) Authors: Festl, Ruth; Vogelgesang, Jens; Scharkow, Michael; Quandt, Thorsten Journal: Computers in human behavior Issue: Volume 66(2017) Page Start: 7 Record Type: Journal Article View Content: Available online (eLD content is only available in our Reading Rooms) ↗
6. Longitudinal patterns of problematic computer game use among adolescents and adults—a 2‐year panel study. (15th July 2014) Authors: Scharkow, Michael; Festl, Ruth; Quandt, Thorsten Journal: Addiction Issue: Volume 109:Number 11(2014:Nov.) Page Start: 1910 Record Type: Journal Article View Content: Available online (eLD content is only available in our Reading Rooms) ↗
7. Militaristic Attitudes and the Use of Digital Games. (November 2013) Authors: Festl, Ruth; Scharkow, Michael; Quandt, Thorsten Journal: Games and culture Issue: Volume 8:Number 6(2013) Page Start: 392 Record Type: Journal Article View Content: Available online (eLD content is only available in our Reading Rooms) ↗
8. Perpetrators on the internet: Analyzing individual and structural explanation factors of cyberbullying in school context. (June 2016) Authors: Festl, Ruth Journal: Computers in human behavior Issue: Volume 59(2016) Page Start: 237 Record Type: Journal Article View Content: Available online (eLD content is only available in our Reading Rooms) ↗
9. Problematic computer game use among adolescents, younger and older adults. (19th November 2012) Authors: Festl, Ruth; Scharkow, Michael; Quandt, Thorsten Journal: Addiction Issue: Volume 108:Number 3(2013:Mar.) Page Start: 592 Record Type: Journal Article View Content: Available online (eLD content is only available in our Reading Rooms) ↗
10. Psychosocial causes and consequences of online video game play. (April 2015) Authors: Kowert, Rachel; Vogelgesang, Jens; Festl, Ruth; Quandt, Thorsten Journal: Computers in human behavior Issue: Volume 45(2015) Page Start: 51 Record Type: Journal Article View Content: Available online (eLD content is only available in our Reading Rooms) ↗