Problematic computer game use among adolescents, younger and older adults. (19th November 2012)
- Record Type:
- Journal Article
- Title:
- Problematic computer game use among adolescents, younger and older adults. (19th November 2012)
- Main Title:
- Problematic computer game use among adolescents, younger and older adults
- Authors:
- Festl, Ruth
Scharkow, Michael
Quandt, Thorsten - Abstract:
- Abstract: Aims: Playing digital games has been associated with forms of addictive behavior. Past research on the subject has often been criticized on theoretical and empirical grounds, due mainly to measurement or sampling issues. The present study aims to overcome these two limitations, and presents data from a representative study in Germany using an already established instrument for measuring problematic game use. Design: Large‐scale, representative study using a computer‐assisted telephone survey. Setting: Germany. Participants: A total of 580 adolescents between 14 and 18 years of age, 1866 younger adults between 19–39 years and 1936 older adults aged 40 years and older (overall n = 4382). Measurements: Problematic game use was measured with the Gaming Addiction Short Scale (GAS), which covers seven criteria including salience, withdrawal and conflicts. Additionally, differential aspects of personality, as well as gaming behaviour, were measured. Findings: Only seven respondents [0.2%, 95% confidence interval (CI): 0.1, 0.3] met all criteria of the GAS Scale. In contrast, 3.7% (95% CI: 3.1, 4.3) of the respondents can be considered problematic users, meeting at least half these conditions. The percentage of problematic gamers among adolescents is above average (7.6%, 95% CI: 5.6, 10.1). High GAS scores are associated with aggression, low sociability and self‐efficacy and lower satisfaction with life. Additionally, these scores correspond with intensive use andAbstract: Aims: Playing digital games has been associated with forms of addictive behavior. Past research on the subject has often been criticized on theoretical and empirical grounds, due mainly to measurement or sampling issues. The present study aims to overcome these two limitations, and presents data from a representative study in Germany using an already established instrument for measuring problematic game use. Design: Large‐scale, representative study using a computer‐assisted telephone survey. Setting: Germany. Participants: A total of 580 adolescents between 14 and 18 years of age, 1866 younger adults between 19–39 years and 1936 older adults aged 40 years and older (overall n = 4382). Measurements: Problematic game use was measured with the Gaming Addiction Short Scale (GAS), which covers seven criteria including salience, withdrawal and conflicts. Additionally, differential aspects of personality, as well as gaming behaviour, were measured. Findings: Only seven respondents [0.2%, 95% confidence interval (CI): 0.1, 0.3] met all criteria of the GAS Scale. In contrast, 3.7% (95% CI: 3.1, 4.3) of the respondents can be considered problematic users, meeting at least half these conditions. The percentage of problematic gamers among adolescents is above average (7.6%, 95% CI: 5.6, 10.1). High GAS scores are associated with aggression, low sociability and self‐efficacy and lower satisfaction with life. Additionally, these scores correspond with intensive use and preferences for certain gaming genres across all age groups. Conclusions: Following Gaming Addiction Short Scale criteria, gaming addiction is currently not a widespread phenomenon among adolescents and adults in Germany. Gaming Addiction Short Scale scores are associated with intensive use, as well as certain problematic aspects of individuals' personalities and social lives. … (more)
- Is Part Of:
- Addiction. Volume 108:Number 3(2013:Mar.)
- Journal:
- Addiction
- Issue:
- Volume 108:Number 3(2013:Mar.)
- Issue Display:
- Volume 108, Issue 3 (2013)
- Year:
- 2013
- Volume:
- 108
- Issue:
- 3
- Issue Sort Value:
- 2013-0108-0003-0000
- Page Start:
- 592
- Page End:
- 599
- Publication Date:
- 2012-11-19
- Subjects:
- Adolescents -- adults -- gaming addiction -- prevalence study -- problematic computer game use
Alcoholism -- Periodicals
Drug addiction -- Periodicals
616.86 - Journal URLs:
- http://www.blackwell-synergy.com/servlet/useragent?func=showIssues&code=add&close=2003#C2003 ↗
http://www3.interscience.wiley.com/journal/123282303/tocgroup ↗
http://onlinelibrary.wiley.com/ ↗
http://firstsearch.oclc.org/journal=0965-2140;screen=info;ECOIP ↗ - DOI:
- 10.1111/add.12016 ↗
- Languages:
- English
- ISSNs:
- 0965-2140
- Deposit Type:
- Legaldeposit
- View Content:
- Available online (eLD content is only available in our Reading Rooms) ↗
- Physical Locations:
- British Library DSC - 0678.548000
British Library DSC - BLDSS-3PM
British Library HMNTS - ELD Digital store - Ingest File:
- 2128.xml