Longitudinal patterns of problematic computer game use among adolescents and adults—a 2‐year panel study. (15th July 2014)
- Record Type:
- Journal Article
- Title:
- Longitudinal patterns of problematic computer game use among adolescents and adults—a 2‐year panel study. (15th July 2014)
- Main Title:
- Longitudinal patterns of problematic computer game use among adolescents and adults—a 2‐year panel study
- Authors:
- Scharkow, Michael
Festl, Ruth
Quandt, Thorsten - Abstract:
- <abstract abstract-type="main"> <title>Abstract</title> <sec id="add12662-sec-0001" sec-type="section"> <title>Aims</title> <p>To investigate the longitudinal patterns (stability and change) of problematic computer game use and its interdependencies with psychosocial wellbeing in different age groups.</p> </sec> <sec id="add12662-sec-0002" sec-type="section"> <title>Design</title> <p>Three‐wave, annual panel study using computer‐assisted telephone surveys.</p> </sec> <sec id="add12662-sec-0003" sec-type="section"> <title>Setting</title> <p>Germany.</p> </sec> <sec id="add12662-sec-0004" sec-type="section"> <title>Participants</title> <p>A total of 112 adolescents aged between 14 and 18 years, 363 younger adults between 19–39 years and 427 adults aged 40 years and older (overall <italic>n</italic> = 902).</p> </sec> <sec id="add12662-sec-0005" sec-type="section"> <title>Measurements</title> <p>Problematic game use was measured with the Gaming Addiction Short Scale (GAS), which covers seven criteria including salience, withdrawal and conflict. Additionally, gaming behaviour and psychosocial wellbeing (social capital and support, life satisfaction and success) were measured in all three panel waves.</p> </sec> <sec id="add12662-sec-0006" sec-type="section"> <title>Findings</title> <p>The generally low GAS scores were very stable in yearly intervals [average autocorrelation across waves and age groups: <italic>r</italic> = 0.74, confidence interval (CI) = 0.71, 0.77]. Only nine<abstract abstract-type="main"> <title>Abstract</title> <sec id="add12662-sec-0001" sec-type="section"> <title>Aims</title> <p>To investigate the longitudinal patterns (stability and change) of problematic computer game use and its interdependencies with psychosocial wellbeing in different age groups.</p> </sec> <sec id="add12662-sec-0002" sec-type="section"> <title>Design</title> <p>Three‐wave, annual panel study using computer‐assisted telephone surveys.</p> </sec> <sec id="add12662-sec-0003" sec-type="section"> <title>Setting</title> <p>Germany.</p> </sec> <sec id="add12662-sec-0004" sec-type="section"> <title>Participants</title> <p>A total of 112 adolescents aged between 14 and 18 years, 363 younger adults between 19–39 years and 427 adults aged 40 years and older (overall <italic>n</italic> = 902).</p> </sec> <sec id="add12662-sec-0005" sec-type="section"> <title>Measurements</title> <p>Problematic game use was measured with the Gaming Addiction Short Scale (GAS), which covers seven criteria including salience, withdrawal and conflict. Additionally, gaming behaviour and psychosocial wellbeing (social capital and support, life satisfaction and success) were measured in all three panel waves.</p> </sec> <sec id="add12662-sec-0006" sec-type="section"> <title>Findings</title> <p>The generally low GAS scores were very stable in yearly intervals [average autocorrelation across waves and age groups: <italic>r</italic> = 0.74, confidence interval (CI) = 0.71, 0.77]. Only nine respondents (1%, CI = 0.5, 1.9) consistently exhibited symptoms of problematic game use across all waves, while no respondent could be classified consistently as being addicted according to the GAS criteria. Changes in problematic gaming were not related consistently to changes in psychosocial wellbeing, although some cross‐lagged effects were statistically significant in younger and older adult groups.</p> </sec> <sec id="add12662-sec-0007" sec-type="section"> <title>Conclusions</title> <p>Within a 2‐year time‐frame, problematic use of computer games appears to be a less stable behaviour than reported previously and not related systematically to negative changes in the gamers' lives.</p> </sec> </abstract> … (more)
- Is Part Of:
- Addiction. Volume 109:Number 11(2014:Nov.)
- Journal:
- Addiction
- Issue:
- Volume 109:Number 11(2014:Nov.)
- Issue Display:
- Volume 109, Issue 11 (2014)
- Year:
- 2014
- Volume:
- 109
- Issue:
- 11
- Issue Sort Value:
- 2014-0109-0011-0000
- Page Start:
- 1910
- Page End:
- 1917
- Publication Date:
- 2014-07-15
- Subjects:
- Alcoholism -- Periodicals
Drug addiction -- Periodicals
616.86 - Journal URLs:
- http://www.blackwell-synergy.com/servlet/useragent?func=showIssues&code=add&close=2003#C2003 ↗
http://www3.interscience.wiley.com/journal/123282303/tocgroup ↗
http://onlinelibrary.wiley.com/ ↗
http://firstsearch.oclc.org/journal=0965-2140;screen=info;ECOIP ↗ - DOI:
- 10.1111/add.12662 ↗
- Languages:
- English
- ISSNs:
- 0965-2140
- Deposit Type:
- Legaldeposit
- View Content:
- Available online (eLD content is only available in our Reading Rooms) ↗
- Physical Locations:
- British Library DSC - 0678.548000
British Library DSC - BLDSS-3PM
British Library HMNTS - ELD Digital store - Ingest File:
- 3807.xml