Cite
MLA Citation
William Culbertson. 3ds Max basics for modeling video game assets. Boca Raton : CRC Press, 2019. http://access.bl.uk/ark:/81055/vdc_100080999779.0x000001
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William Culbertson. 3ds Max basics for modeling video game assets. Boca Raton : CRC Press, 2019. http://access.bl.uk/ark:/81055/vdc_100080999779.0x000001