3ds Max basics for modeling video game assets. (2019)
- Record Type:
- Book
- Title:
- 3ds Max basics for modeling video game assets. (2019)
- Main Title:
- 3ds Max basics for modeling video game assets
- Further Information:
- Note: William Culbertson.
- Authors:
- Culbertson, William
- Contents:
- Acknowledgments Introduction Chapter 1: Introduction to 3D Modeling Chapter 2: The Game Studio Chapter 3: Modeling the Curtain Wall Chapter 4: Modeling the Fixed Bridge Chapter 5: Modeling the Gate House Chapter 6: Modeling the Turrets Chapter 7: Unwrapping the Model Chapter 8: Modeling the Castle Keep Chapter 9: Lights, Cameras, Scene Chapter 10: Export to the Game Engine Appendix Index
- Edition:
- 1st
- Publisher Details:
- Boca Raton : CRC Press
- Publication Date:
- 2019
- Extent:
- 1 online resource, illustrations (black and white, and colour)
- Subjects:
- 006.696
Three-dimensional display systems
Computer games -- Programming
Computer-aided design
Computer animation -- Computer programs - Languages:
- English
- ISBNs:
- 9780429796005
9780429796012
9780429795992
9780429438097 - Related ISBNs:
- 9781138345126
9781138345065 - Notes:
- Note: Description based on CIP data; resource not viewed.
- Access Rights:
- Legal Deposit; Only available on premises controlled by the deposit library and to one user at any one time; The Legal Deposit Libraries (Non-Print Works) Regulations (UK).
- Access Usage:
- Restricted: Printing from this resource is governed by The Legal Deposit Libraries (Non-Print Works) Regulations (UK) and UK copyright law currently in force.
- View Content:
- Available online (eLD content is only available in our Reading Rooms) ↗
- Physical Locations:
- British Library HMNTS - ELD.DS.425148
- Ingest File:
- 02_536.xml