Cite
HARVARD Citation
Doppioslash, C. (2018) Physically based shader development for Unity 2017 : develop custom lighting systems. [Online]. New York : Apress. Available from: http://access.bl.uk/ark:/81055/vdc_100071868028.0x000001
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Doppioslash, C. (2018) Physically based shader development for Unity 2017 : develop custom lighting systems. [Online]. New York : Apress. Available from: http://access.bl.uk/ark:/81055/vdc_100071868028.0x000001