Cite

MLA Citation

    David Wolff. OpenGL 4 Shading Language Cookbook : Build high-quality, real-time 3D graphics with OpenGL 4.6, GLSL 4.6 and C++17, 3rd Edition. Birmingham : Packt Publishing, 2018. http://access.bl.uk/ark:/81055/vdc_100068269725.0x000001
  
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