Cite
HARVARD Citation
Wolff, D. (2018) OpenGL 4 Shading Language Cookbook : Build high-quality, real-time 3D graphics with OpenGL 4.6, GLSL 4.6 and C++17, 3rd Edition. [Online]. Birmingham : Packt Publishing. Available from: http://access.bl.uk/ark:/81055/vdc_100068269725.0x000001