Cite
MLA Citation
Richard Stevens and Dave Raybould. Game audio implementation : a practical guide to using the unreal engine. Place of publication not identified : Focal Press, 2015. http://access.bl.uk/ark:/81055/vdc_100035658196.0x000001
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Richard Stevens and Dave Raybould. Game audio implementation : a practical guide to using the unreal engine. Place of publication not identified : Focal Press, 2015. http://access.bl.uk/ark:/81055/vdc_100035658196.0x000001