Cite
APA Citation
Stevens, R., & Raybould, D. (2015). Game audio implementation : a practical guide to using the unreal engine. Place of publication not identified : Focal Press. http://access.bl.uk/ark:/81055/vdc_100035658196.0x000001
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Stevens, R., & Raybould, D. (2015). Game audio implementation : a practical guide to using the unreal engine. Place of publication not identified : Focal Press. http://access.bl.uk/ark:/81055/vdc_100035658196.0x000001