11. A comprehensive study of the affective and physiological responses induced by dynamic virtual reality environments. (27th May 2019) Authors: Cebeci, Berk; Celikcan, Ufuk; Capin, Tolga K. Journal: Computer animation and virtual worlds Issue: Volume 30:Number 3/4(2019) Page Start: n/a Record Type: Journal Article View Content: Available online (eLD content is only available in our Reading Rooms) ↗
12. A computational approach for spider web‐inspired fabrication of string art. (26th June 2019) Authors: Je, Seungwoo; Abileva, Yekaterina; Bianchi, Andrea; Bazin, Jean‐Charles Journal: Computer animation and virtual worlds Issue: Volume 30:Number 3/4(2019) Page Start: n/a Record Type: Journal Article View Content: Available online (eLD content is only available in our Reading Rooms) ↗
13. A computational model of bounded developable surfaces with application to image‐based three‐dimensional reconstruction1. (15th September 2012) Authors: Perriollat, Mathieu; Bartoli, Adrien Journal: Computer animation and virtual worlds Issue: Volume 24:Number 5(2013:Sep./Oct.) Page Start: 459 Record Type: Journal Article View Content: Available online (eLD content is only available in our Reading Rooms) ↗
14. A context‐aware mobile augmented reality pet interaction model to enhance user experience. (24th August 2022) Authors: Luo, Yan; Liu, Fang; She, Yingying; Yang, Baorong Other Names: Kim Jinman guestEditor.; Papagiannakis George guestEditor.; Sheng Bin guestEditor.; Thalmann Daniel guestEditor. Journal: Computer animation and virtual worlds Issue: Volume 34:Number 1(2023) Page Start: n/a Record Type: Journal Article View Content: Available online (eLD content is only available in our Reading Rooms) ↗
15. A fast garment fitting algorithm using skeleton‐based error metric. (2nd May 2018) Authors: Wu, Nannan; Deng, Zhigang; Huang, Yue; Liu, Chen; Zhang, Dongliang; Jin, Xiaogang Journal: Computer animation and virtual worlds Issue: Volume 29:Number 3/4(2018) Page Start: n/a Record Type: Journal Article View Content: Available online (eLD content is only available in our Reading Rooms) ↗
16. A faster triangle‐to‐triangle intersection test algorithm. (11th October 2013) Authors: Ling‐yu, Wei Journal: Computer animation and virtual worlds Issue: Volume 25:Number 5/6(2014) Page Start: 553 Record Type: Journal Article View Content: Available online (eLD content is only available in our Reading Rooms) ↗
17. A generic framework for editing and synthesizing multimodal data with relative emotion strength. (4th February 2019) Authors: Chan, Jacky C. P.; Shum, Hubert P. H.; Wang, He; Yi, Li; Wei, Wei; Ho, Edmond S. L. Journal: Computer animation and virtual worlds Issue: Volume 30:Number 6(2019) Page Start: n/a Record Type: Journal Article View Content: Available online (eLD content is only available in our Reading Rooms) ↗
18. A genetic algorithm approach to human motion capture data segmentation. (May 2014) Authors: Lv, Na; Huang, Yan; Feng, Zhiquan; Peng, Jingliang Journal: Computer animation and virtual worlds Issue: Volume 25:Number 3/4(2014) Page Start: 283 Record Type: Journal Article View Content: Available online (eLD content is only available in our Reading Rooms) ↗
19. A geometric approach to animating thin surface features in smoothed particle hydrodynamics water. (23rd January 2014) Authors: Jang, Taekwon; Noh, Junyong Journal: Computer animation and virtual worlds Issue: Volume 26:Number 2(2015:Mar./Apr.) Page Start: 161 Record Type: Journal Article View Content: Available online (eLD content is only available in our Reading Rooms) ↗
20. A group‐based approach for gaze behavior of virtual crowds incorporating personalities. (17th April 2018) Authors: Ağıl, Umut; Güdükbay, Uğur Journal: Computer animation and virtual worlds Issue: Volume 29:Number 5(2018) Page Start: n/a Record Type: Journal Article View Content: Available online (eLD content is only available in our Reading Rooms) ↗