1. Emotion in video game soundtracking. (2018) Editors: Williams, Duncan; Lee, Newton Record Type: Book Extent: 1 online resource (x, 167 pages), 37 illustrations View Content: Available online (eLD content is only available in our Reading Rooms) ↗
2. Game audio fundamentals : an introduction to the theory, planning, and practice of soundscape creation for games /: an introduction to the theory, planning, and practice of soundscape creation for games. (2023) Authors: Zizza, Keith Record Type: Book Extent: 1 online resource (268 pages), illustrations (black and white) View Content: Available online (eLD content is only available in our Reading Rooms) ↗
3. Game audio implementation : a practical guide to using the unreal engine /: a practical guide to using the unreal engine. (2015) Authors: Stevens, Richard, 1971-; Raybould, Dave Record Type: Book Extent: 1 online resource, illustrations View Content: Available online (eLD content is only available in our Reading Rooms) ↗
4. Game audio implementation : a practical guide to using the unreal engine /: a practical guide to using the unreal engine. (2015) Authors: Stevens, Richard, 1971-; Raybould, Dave Record Type: Book Extent: 1 online resource, illustrations (colour) View Content: Available online (eLD content is only available in our Reading Rooms) ↗
5. Game audio mixing : insights to improve your mixing performance /: insights to improve your mixing performance. (2023) Authors: Riviere, Alex Record Type: Book Extent: 1 online resource (150 pages), illustrations (black and white) View Content: Available online (eLD content is only available in our Reading Rooms) ↗
6. Game audio with FMOD and Unity. (2019) Authors: Robinson, Ciarán Record Type: Book Extent: 1 online resource, illustrations (black and white) View Content: Available online (eLD content is only available in our Reading Rooms) ↗
7. Principles of game audio and sound design : sound design and audio implementation for interactive and immersive media /: sound design and audio implementation for interactive and immersive media. (2020) Authors: Sinclair, Jean-Luc Record Type: Book Extent: 1 online resource, illustrations (black and white) View Content: Available online (eLD content is only available in our Reading Rooms) ↗
8. The Foley grail : the art of performing sound for film, games, and animation /: the art of performing sound for film, games, and animation. (2014) Other Names: Ament, Vanessa Theme Record Type: Book Extent: 1 online resource (276 pages) View Content: Available online (eLD content is only available in our Reading Rooms) ↗
9. The Foley grail : the art of performing sound for film, games, and animation /: the art of performing sound for film, games, and animation. (2014) Other Names: Ament, Vanessa Theme Record Type: Book Extent: 1 online resource (276 pages) View Content: Available online (eLD content is only available in our Reading Rooms) ↗
10. The Foley grail : the art of performing sound for film, games, and animation /: the art of performing sound for film, games, and animation. (2021) Authors: Ament, Vanessa Theme Record Type: Book Extent: 1 online resource, illustrations (black and white) View Content: Available online (eLD content is only available in our Reading Rooms) ↗