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Game audio fundamentals : an introduction to the theory, planning, and practice of soundscape creation for games /: an introduction to the theory, planning, and practice of soundscape creation for games. (2023)
Record Type:
Book
Title:
Game audio fundamentals : an introduction to the theory, planning, and practice of soundscape creation for games /: an introduction to the theory, planning, and practice of soundscape creation for games. (2023)
Main Title:
Game audio fundamentals : an introduction to the theory, planning, and practice of soundscape creation for games
PART I: THEORY AND TOOLS 1. Acoustics and Analog Audio 2. Digital Audio 3. Music Theory for Audio Designers 4. Production Tools PART II: SOUNDSCAPES AND DISCIPLINES 5. DAW Essentials, Part I: Editing, Workflow, and Rendering 6. DAW Essentials, Part II: An Overview of Plug-ins 7. Understanding Soundscapes for Games 8. Sound Design 9. Music 10. Dialogue PART III: PRACTICE 11. Production and Development 12. Implementation 13. Listening 14. Finding Game Audio Work
Note: Includes bibliographical references and index. Note: Description based on CIP data; resource not viewed.
Access Rights:
Legal Deposit; Only available on premises controlled by the deposit library and to one user at any one time; The Legal Deposit Libraries (Non-Print Works) Regulations (UK).
Access Usage:
Restricted: Printing from this resource is governed by The Legal Deposit Libraries (Non-Print Works) Regulations (UK) and UK copyright law currently in force.