1. A guide to designing curricular games : how to "game" the system /: how to "game" the system. ([2017]) Authors: Kellinger, Janna Jackson Record Type: Book Extent: 1 online resource View Content: Available online (eLD content is only available in our Reading Rooms) ↗
2. Aesthetics and design for game-based learning. (2015) Authors: Dickey, Michele D Record Type: Book Extent: 1 online resource, illustrations (black and white) View Content: Available online (eLD content is only available in our Reading Rooms) ↗
3. Authentic virtual world education : facilitating cultural engagement and creativity /: facilitating cultural engagement and creativity. ([2018]) Editors: Gregory, Sue; Wood, Denise Record Type: Book Extent: 1 online resource, illustrations View Content: Available online (eLD content is only available in our Reading Rooms) ↗
4. Digital storytelling and digital gaming in the 21st century EFL classroom : new frontiers in CALL /: new frontiers in CALL. (2023) Authors: Raffone, Annalisa Record Type: Book Extent: 1 online resource (xi, 197 pages ), illustrations View Content: Available online (eLD content is only available in our Reading Rooms) ↗
5. Electing the president : an interactive simulation on the electoral process.: an interactive simulation on the electoral process. Grades 4-8 (2021) Authors: See, Betty M Record Type: Book Extent: 1 online resource View Content: Available online (eLD content is only available in our Reading Rooms) ↗
6. Engaging social-emotional skits for gifted students : prompts and roleplays for grades 2-6 /: prompts and roleplays for grades 2-6. (2022) Authors: Eaton, Laurie Stolmack Record Type: Book Extent: 1 online resource, illustrations (black and white) View Content: Available online (eLD content is only available in our Reading Rooms) ↗
7. Europa spielerisch erlernen : didaktische überlegungen und praxisbeispiele zu EU-simulationen /: didaktische überlegungen und praxisbeispiele zu EU-simulationen. (2018) Editors: Muno, Wolfgang; Niemann, Arne; Guasti, Petra Record Type: Book Extent: 1 online resource (VIII, 218 S. 11 Abb.) View Content: Available online (eLD content is only available in our Reading Rooms) ↗
8. Games as transformative experiences for critical thinking, cultural awareness, and deep learning : strategies & resources /: strategies & resources. (2022) Authors: Seelow, David Record Type: Book Extent: 1 online resource, illustrations (black and white) View Content: Available online (eLD content is only available in our Reading Rooms) ↗
9. Games of history : games and gaming as historical sources /: games and gaming as historical sources. (2021) Authors: Spanos, Apostolos Record Type: Book Extent: 1 online resource, illustrations (black and white) View Content: Available online (eLD content is only available in our Reading Rooms) ↗
10. Gamification in education and business. (2015) Editors: Reiners, Torsten; Wood, Lincoln C Record Type: Book Extent: 1 online resource (749 pages), illustrations View Content: Available online (eLD content is only available in our Reading Rooms) ↗