A guide to designing curricular games : how to "game" the system /: how to "game" the system. ([2017])
- Record Type:
- Book
- Title:
- A guide to designing curricular games : how to "game" the system /: how to "game" the system. ([2017])
- Main Title:
- A guide to designing curricular games : how to "game" the system
- Further Information:
- Note: Janna Jackson Kellinger.
- Authors:
- Kellinger, Janna Jackson
- Contents:
- Dedication; Preface; Contents; Chapter 1: Upping Your Game: Transforming Teaching; Matchmaking; Pedagogical Uses of Video Games; First Things First; Appendix: Proposal Quest Worksheets; Suggested Reading; References; Chapter 2: Game on! Choosing a Topic; Appendix: Topic Quest Worksheet; Suggested Reading; References; Chapter 3: Behind the Game: Uncovering the Systems Underlying the Topic; Modeling a System; Leveling Your System; Leveling Up; Labeling Your Levels; Conclusion; Appendix: Systems Quest Worksheet; Suggested Reading: Nonfiction; References; Fiction. Chapter 4: Game Face: Telling the Story Part I: Birthing Characters; Who Is the "You"?; Who Are the Others?; The Helpers; The Hinderers; Helpers as Hinderers and Vice Versa; The Helped; Considerations; Plot Section of Story Quest; Part II: Creating the Storyline(s); Branching Section of Story Quest; Part III: Branching Your Story; Conclusion; Appendix: Story Quest Worksheet*; Suggested Reading: Nonfiction; References; Fiction; Chapter 5: The Game Plan: Converting the Story into a Game; Genre; Goal; Core Game Mechanic; Player Configuration; Game Space; Game Objects. Resources Scoring Mechanism; Game Events; Rules; Conclusion; Appendix: Design Quest Worksheet; Suggested Reading; References; Chapter 6: Fair Game: Designing Quests; Part 1: Embedding Challenges; Assessment; Part 2: Building Scaffolding Through Feedback; Directions; Saving a Game; Revise and Resubmit; Rewards; Punishment; Progress Bar; Data Repositories;Dedication; Preface; Contents; Chapter 1: Upping Your Game: Transforming Teaching; Matchmaking; Pedagogical Uses of Video Games; First Things First; Appendix: Proposal Quest Worksheets; Suggested Reading; References; Chapter 2: Game on! Choosing a Topic; Appendix: Topic Quest Worksheet; Suggested Reading; References; Chapter 3: Behind the Game: Uncovering the Systems Underlying the Topic; Modeling a System; Leveling Your System; Leveling Up; Labeling Your Levels; Conclusion; Appendix: Systems Quest Worksheet; Suggested Reading: Nonfiction; References; Fiction. Chapter 4: Game Face: Telling the Story Part I: Birthing Characters; Who Is the "You"?; Who Are the Others?; The Helpers; The Hinderers; Helpers as Hinderers and Vice Versa; The Helped; Considerations; Plot Section of Story Quest; Part II: Creating the Storyline(s); Branching Section of Story Quest; Part III: Branching Your Story; Conclusion; Appendix: Story Quest Worksheet*; Suggested Reading: Nonfiction; References; Fiction; Chapter 5: The Game Plan: Converting the Story into a Game; Genre; Goal; Core Game Mechanic; Player Configuration; Game Space; Game Objects. Resources Scoring Mechanism; Game Events; Rules; Conclusion; Appendix: Design Quest Worksheet; Suggested Reading; References; Chapter 6: Fair Game: Designing Quests; Part 1: Embedding Challenges; Assessment; Part 2: Building Scaffolding Through Feedback; Directions; Saving a Game; Revise and Resubmit; Rewards; Punishment; Progress Bar; Data Repositories; Feedback; Modality; Who Scaffolds?; Timing of Scaffolding; Amount of Scaffolding; Tailoring Scaffolding; Taking Down Scaffolding; Conclusion; Appendix; Suggested Reading: Nonfiction; References; Fiction. Chapter 7: Game Changer: Rendering and Testing the Game Promotyping; No Tech; Playtesting; Gray Box Testing; Alpha Testing; Beta Testing; Low Tech; What I Recommend; Scaffolding; Hybridization; Medium Tech; What I Recommend; High Tech; Conclusion; Appendix; Suggested Reading; References; Chapter 8: Let the Games Begin! Teaching Your Game; Selling Your Game Through Engagement; Grouping Your Players for Learning; Using Assessment to Pace Your Game; Making Thinking Visible; Revise and Resubmit; Students Create Their Own Games; Appendix; Suggested Reading; References. Chapter 9: End Game: Passing It On Appendix; Suggested Reading: Non-Fiction; References; Fiction; Appendix A More In-depth Look at Systems Thinking; References; Index. … (more)
- Publisher Details:
- Switzerland : Springer
- Publication Date:
- 2017
- Copyright Date:
- 2017
- Extent:
- 1 online resource
- Subjects:
- 794.81536
Education
Video games -- Design
Simulation games in education
Computer games
Level design (Computer science)
GAMES -- Board
Computer games
Level design (Computer science)
Simulation games in education
Video games -- Design
Education -- Educational Psychology
Teaching skills & techniques
Education -- Computers & Technology
Educational equipment & technology, computer-aided learning (CAL)
Electronic books - Languages:
- English
- ISBNs:
- 9783319423937
3319423932 - Related ISBNs:
- 9783319423920
3319423924 - Notes:
- Note: Includes bibliographical references and index.
Note: Print version record. - Access Rights:
- Legal Deposit; Only available on premises controlled by the deposit library and to one user at any one time; The Legal Deposit Libraries (Non-Print Works) Regulations (UK).
- Access Usage:
- Restricted: Printing from this resource is governed by The Legal Deposit Libraries (Non-Print Works) Regulations (UK) and UK copyright law currently in force.
- View Content:
- Available online (eLD content is only available in our Reading Rooms) ↗
- Physical Locations:
- British Library HMNTS - ELD.DS.373170
- Ingest File:
- 02_351.xml