1. "+1 for Imgur": A content analysis of SIDE theory and common voice effects on a hierarchical bidirectionally-voted commenting system. (December 2017) Authors: Hale, Brent J. Journal: Computers in human behavior Issue: Volume 77(2017) Page Start: 220 Record Type: Journal Article View Content: Available online (eLD content is only available in our Reading Rooms) ↗
2. "A smartphone made my life easier": An exploratory study on age of adolescent smartphone acquisition and well-being. (January 2021) Authors: Vaterlaus, J. Mitchell; Aylward, Alexandra; Tarabochia, Dawn; Martin, Jillian D. Journal: Computers in human behavior Issue: Volume 114(2021) Page Start: Record Type: Journal Article View Content: Available online (eLD content is only available in our Reading Rooms) ↗
3. "Achievement unlocked!" - The impact of digital achievements as a gamification element on motivation and performance. (August 2019) Authors: Groening, Christopher; Binnewies, Carmen Journal: Computers in human behavior Issue: Volume 97(2019) Page Start: 151 Record Type: Journal Article View Content: Available online (eLD content is only available in our Reading Rooms) ↗
4. "Alexa, can we design gamification without a screen?" - Implementing cooperative and competitive audio-gamification for intelligent virtual assistants. (October 2022) Authors: Bräuer, Paula; Mazarakis, Athanasios Journal: Computers in human behavior Issue: Volume 135(2022) Page Start: Record Type: Journal Article View Content: Available online (eLD content is only available in our Reading Rooms) ↗
5. "Are we tweeting our real selves?" personality prediction of Indian Twitter users using deep learning ensemble model. (March 2022) Authors: Mahajan, Rhea; Mahajan, Remia; Sharma, Eishita; Mansotra, Vibhakar Journal: Computers in human behavior Issue: Volume 128(2022) Page Start: Record Type: Journal Article View Content: Available online (eLD content is only available in our Reading Rooms) ↗
6. "Being sexy" and the labor market: Self-objectification in job search related social networks. (April 2017) Authors: Nistor, Nicolae; Stanciu, Ionuţ-Dorin Journal: Computers in human behavior Issue: Volume 69(2017) Page Start: 43 Record Type: Journal Article View Content: Available online (eLD content is only available in our Reading Rooms) ↗
7. "Celebrity 2.0 and beyond!" Effects of Facebook profile sources on social networking advertising. (February 2018) Authors: Jin, Seunga Venus Journal: Computers in human behavior Issue: Volume 79(2018) Page Start: 154 Record Type: Journal Article View Content: Available online (eLD content is only available in our Reading Rooms) ↗
8. "Clinically significant distress" in internet gaming disorder: An individual participant meta-analysis. (April 2022) Authors: Ballou, Nick; Zendle, David Journal: Computers in human behavior Issue: Volume 129(2022) Page Start: Record Type: Journal Article View Content: Available online (eLD content is only available in our Reading Rooms) ↗
9. "Cyberdating Q_A": An instrument to assess the quality of adolescent dating relationships in social networks. (July 2015) Authors: Sánchez, Virginia; Muñoz-Fernández, Noelia; Ortega-Ruíz, Rosario Journal: Computers in human behavior Issue: Volume 48(2015) Page Start: 78 Record Type: Journal Article View Content: Available online (eLD content is only available in our Reading Rooms) ↗
10. "Cyberdating Q_A": An instrument to assess the quality of adolescent dating relationships in social networks. (July 2015) Authors: Sánchez, Virginia; Muñoz-Fernández, Noelia; Ortega-Ruíz, Rosario Journal: Computers in human behavior Issue: Volume 48(2015) Page Start: 78 Record Type: Journal Article View Content: Available online (eLD content is only available in our Reading Rooms) ↗