"Alexa, can we design gamification without a screen?" - Implementing cooperative and competitive audio-gamification for intelligent virtual assistants. (October 2022)
- Record Type:
- Journal Article
- Title:
- "Alexa, can we design gamification without a screen?" - Implementing cooperative and competitive audio-gamification for intelligent virtual assistants. (October 2022)
- Main Title:
- "Alexa, can we design gamification without a screen?" - Implementing cooperative and competitive audio-gamification for intelligent virtual assistants
- Authors:
- Bräuer, Paula
Mazarakis, Athanasios - Abstract:
- Abstract: Intelligent virtual assistants (IVAs) like Amazon Alexa or Google Assistant have become increasingly popular in recent years, and research into the topic is growing accordingly. A major challenge in designing IVA applications is making them appealing. Gamification as a concept might help to boost motivation when using IVAs. Visual representation of progress and feedback is an essential component of gamification. When using IVAs, however, visual information is generally not available. To this end, this article reports the results of a lab experiment with 81 subjects describing how gamification, utilized entirely by audio, can assist subjects to work faster and improve motivation. Game design elements such as points and levels are integrated within an Alexa Skill via audio output to motivate subjects to complete household tasks. The results show a substantial effect on the subjects. Both their attitude and the processing time of the given tasks were positively influenced by the audio-gamification. The outcomes indicate that audio-gamification has a huge potential in the field of voice assistants. Differences in experimental conditions were also considered, but no statistical significance was found between the cooperative and competitive groups. Finally, we discuss how these insights affect IVA design principles and future research questions. Highlights: Motivational effects of gamification are analyzed in the context of IVAs. A between-subjects experiment withAbstract: Intelligent virtual assistants (IVAs) like Amazon Alexa or Google Assistant have become increasingly popular in recent years, and research into the topic is growing accordingly. A major challenge in designing IVA applications is making them appealing. Gamification as a concept might help to boost motivation when using IVAs. Visual representation of progress and feedback is an essential component of gamification. When using IVAs, however, visual information is generally not available. To this end, this article reports the results of a lab experiment with 81 subjects describing how gamification, utilized entirely by audio, can assist subjects to work faster and improve motivation. Game design elements such as points and levels are integrated within an Alexa Skill via audio output to motivate subjects to complete household tasks. The results show a substantial effect on the subjects. Both their attitude and the processing time of the given tasks were positively influenced by the audio-gamification. The outcomes indicate that audio-gamification has a huge potential in the field of voice assistants. Differences in experimental conditions were also considered, but no statistical significance was found between the cooperative and competitive groups. Finally, we discuss how these insights affect IVA design principles and future research questions. Highlights: Motivational effects of gamification are analyzed in the context of IVAs. A between-subjects experiment with cooperative and competitive groups was executed. Results show gamification can raise motivation and performance for screenless IVAs. The cooperative and competitive groups' performance and motivation did not differ. Results suggest gamification does not require a visual component to be successful. … (more)
- Is Part Of:
- Computers in human behavior. Volume 135(2022)
- Journal:
- Computers in human behavior
- Issue:
- Volume 135(2022)
- Issue Display:
- Volume 135, Issue 2022 (2022)
- Year:
- 2022
- Volume:
- 135
- Issue:
- 2022
- Issue Sort Value:
- 2022-0135-2022-0000
- Page Start:
- Page End:
- Publication Date:
- 2022-10
- Subjects:
- Gamification -- Motivation -- Performance -- Intelligent virtual assistant -- Amazon Alexa -- Voice user interfaces
Interactive computer systems -- Periodicals
Man-machine systems -- Periodicals
004.019 - Journal URLs:
- http://www.sciencedirect.com/science/journal/07475632 ↗
http://www.elsevier.com/journals ↗ - DOI:
- 10.1016/j.chb.2022.107362 ↗
- Languages:
- English
- ISSNs:
- 0747-5632
- Deposit Type:
- Legaldeposit
- View Content:
- Available online (eLD content is only available in our Reading Rooms) ↗
- Physical Locations:
- British Library DSC - 3394.921600
British Library DSC - BLDSS-3PM
British Library HMNTS - ELD Digital store - Ingest File:
- 22263.xml