1. "What if We Explore…" Promoting Engaged Learning and Collaboration with MOUNTAIN RESCUE. (October 2022) Authors: Bressler, Denise M.; Tutwiler, M. Shane; Siebert-Evenstone, Amanda; Annetta, Leonard A.; Chen, Jason A. Journal: Simulation & gaming Issue: Volume 53:Number 5(2022) Page Start: 564 Record Type: Journal Article View Content: Available online (eLD content is only available in our Reading Rooms) ↗
2. 10 Years of Evaluation Research Into Gaming Simulation for German Entrepreneurship and a New Study on Its Long-Term Effects. (April 2016) Authors: Kriz, Willy C.; Auchter, Eberhard Other Names: Wolfe Joseph guest-editor.; Kriz Willy guest-editor. Journal: Simulation & gaming Issue: Volume 47:Number 2(2016:Apr.) Page Start: 179 Record Type: Journal Article View Content: Available online (eLD content is only available in our Reading Rooms) ↗
3. A 'KAHOOT!' Approach: The Effectiveness of Game-Based Learning for an Advanced Placement Biology Class. (December 2019) Authors: Jones, Serena M.; Katyal, Priya; Xie, Xuan; Nicolas, Madeleine P.; Leung, Eric M.; Noland, Damon M.; Montclare, Jin Kim Journal: Simulation & gaming Issue: Volume 50:Number 6(2019) Page Start: 832 Record Type: Journal Article View Content: Available online (eLD content is only available in our Reading Rooms) ↗
4. A Brain-Based Instruction Simulation Approach to Improve Code Team Response in an Internal Medicine Unit. (October 2018) Authors: Clapper, Timothy C.; Rajwani, Kapil; Mauer, Elizabeth; Gerber, Linda M.; Lee, Joanna; Ching, Kevin; Miller, Stephanie; Gudi, Kirana Other Names: Sawyer Taylor guest-editor.; Anderson Mindi guest-editor. Journal: Simulation & gaming Issue: Volume 49:Number 5(2018) Page Start: 479 Record Type: Journal Article View Content: Available online (eLD content is only available in our Reading Rooms) ↗
5. A Climate Change Board Game for Interdisciplinary Communication and Education. (April 2013) Authors: Eisenack, Klaus Other Names: Eisenack Klaus guest-editor.; Reckien Diana guest-editor. Journal: Simulation & gaming Issue: Volume 44:Number 2/3(2013) Page Start: 328 Record Type: Journal Article View Content: Available online (eLD content is only available in our Reading Rooms) ↗
6. A Community Pediatric Camp Escape Room: An Interactive Approach to Applying Real-Life Critical Thinking Skills. (February 2021) Authors: Spears, Syretta; Díaz, Gabriel M.; Diaz, Desiree A. Other Names: Díaz Desiree A. guest-editor.; Clapper Timothy C. guest-editor. Journal: Simulation & gaming Issue: Volume 52:Number 1(2021) Page Start: 31 Record Type: Journal Article View Content: Available online (eLD content is only available in our Reading Rooms) ↗
7. A Computer-Assisted Educational Auction Simulation. (June 2014) Authors: Noy, Avraham Journal: Simulation & gaming Issue: Volume 45:Number 3(2014:Jun.) Page Start: 371 Record Type: Journal Article View Content: Available online (eLD content is only available in our Reading Rooms) ↗
8. A Flexible Supply Chain Management Game. (August 2019) Authors: Shovityakool, Patra; Jittam, Piyachat; Sriwattanarothai, Namkang; Laosinchai, Parames Journal: Simulation & gaming Issue: Volume 50:Number 4(2019) Page Start: 461 Record Type: Journal Article View Content: Available online (eLD content is only available in our Reading Rooms) ↗
9. A Framework of Simulation and Gaming for Enhancing Community Resilience Against Large-Scale Earthquakes: Application for Achievements in Japan. (April 2020) Authors: Toyoda, Yusuke Journal: Simulation & gaming Issue: Volume 51:Number 2(2020) Page Start: 180 Record Type: Journal Article View Content: Available online (eLD content is only available in our Reading Rooms) ↗
10. A Human Reliability Assessment of Marine Engineering Students through Engine Room Simulator Technology. (October 2021) Authors: Kandemir, , Cagatay; Celik, Metin Journal: Simulation & gaming Issue: Volume 52:Number 5(2021) Page Start: 635 Record Type: Journal Article View Content: Available online (eLD content is only available in our Reading Rooms) ↗