11. Making games : with JavaScript /: with JavaScript. (2016) Authors: Pitt, Christopher Record Type: Book Extent: 1 online resource View Content: Available online (eLD content is only available in our Reading Rooms) ↗
12. Multiplayer Online Games : Technology, Human Factors, and Social Dynamics.: Technology, Human Factors, and Social Dynamics. (2017) Other Names: Freeman, Guo Record Type: Book Extent: 1 online resource View Content: Available online (eLD content is only available in our Reading Rooms) ↗
13. Physically based shader development for Unity 2017 : develop custom lighting systems /: develop custom lighting systems. ([2018]) Authors: Doppioslash, Claudia Record Type: Book Extent: 1 online resource, illustrations View Content: Available online (eLD content is only available in our Reading Rooms) ↗
14. Practical GameMaker projects : build games with GameMaker Studio 2 /: build games with GameMaker Studio 2. (2018) Authors: Tyers, Ben Record Type: Book Extent: 1 online resource View Content: Available online (eLD content is only available in our Reading Rooms) ↗
15. Pro Java 9 games development : leveraging the JavaFX APIs /: leveraging the JavaFX APIs. ([2017]) Authors: Jackson, Wallace Record Type: Book Extent: 1 online resource, illustrations View Content: Available online (eLD content is only available in our Reading Rooms) ↗
16. Rapid game development using Cocos2d-JS : an end-to-end guide to 2D game development using JavaScript /: an end-to-end guide to 2D game development using JavaScript. (2016) Authors: Kumar, Hemanth; Rahman, Abdul Record Type: Book Extent: 1 online resource View Content: Available online (eLD content is only available in our Reading Rooms) ↗
17. The advanced game developer's toolkit : create amazing Web-based games with JavaScript and HTML5 /: create amazing Web-based games with JavaScript and HTML5. ([2017]) Authors: Van der Spuy, Rex Record Type: Book Extent: 1 online resource, color illustrations View Content: Available online (eLD content is only available in our Reading Rooms) ↗
18. VR integrated heritage recreation : using Blender and Unreal Engine 4 /: using Blender and Unreal Engine 4. ([2020]) Authors: Kumar, Abhishek Record Type: Book Extent: 1 online resource View Content: Available online (eLD content is only available in our Reading Rooms) ↗