VR integrated heritage recreation : using Blender and Unreal Engine 4 /: using Blender and Unreal Engine 4. ([2020])
- Record Type:
- Book
- Title:
- VR integrated heritage recreation : using Blender and Unreal Engine 4 /: using Blender and Unreal Engine 4. ([2020])
- Main Title:
- VR integrated heritage recreation : using Blender and Unreal Engine 4
- Further Information:
- Note: By Abhishek Kumar.
- Authors:
- Kumar, Abhishek
- Contents:
- Chapter 1: Introduction to this Book -- Chapter 2: Introduction to Software -- Chapter 3: Acquiring Resources for Our Project -- Chapter 4: 3D Design Visualization -- Chapter 5: Modeling our Scene -- Chapter 6: Unwrapping the Models -- Chapter 7: Texturing Assets Using Substance Painter -- Chapter 8: Creating Foliage -- Chapter 9: Working on Unreal Engine 4 -- Chapter 10: Importing into Unreal Engine 4 -- Chapter 11: Material Setup in Unreal Engine 4 -- Chapter 12: Integration with VR.
- Publisher Details:
- Berkeley, CA : Apress
- Publication Date:
- 2020
- Extent:
- 1 online resource
- Subjects:
- 794.815
Computer games -- Programming
Computer graphics
Game Development
Computer Graphics - Languages:
- English
- ISBNs:
- 9781484260777
1484260775 - Access Rights:
- Legal Deposit; Only available on premises controlled by the deposit library and to one user at any one time; The Legal Deposit Libraries (Non-Print Works) Regulations (UK).
- Access Usage:
- Restricted: Printing from this resource is governed by The Legal Deposit Libraries (Non-Print Works) Regulations (UK) and UK copyright law currently in force.
- View Content:
- Available online (eLD content is only available in our Reading Rooms) ↗
- Physical Locations:
- British Library HMNTS - ELD.DS.542688
- Ingest File:
- 03_154.xml