31. Hands-On Game Development without Coding : Create 2D and 3D games with Visual Scripting in Unity /: Create 2D and 3D games with Visual Scripting in Unity. (2018) Authors: Bertolini, Lucas Record Type: Book Extent: 1 online resource (430 pages) View Content: Available online (eLD content is only available in our Reading Rooms) ↗
32. Mastering Game Development with Unreal Engine 4 : Build high-performance AAA games with UE 4, 2nd Edition /: Build high-performance AAA games with UE 4, 2nd Edition. (2018) Authors: Edmonds, Matt Record Type: Book Extent: 1 online resource (356 pages) View Content: Available online (eLD content is only available in our Reading Rooms) ↗
33. OpenGL 4 Shading Language Cookbook : Build high-quality, real-time 3D graphics with OpenGL 4.6, GLSL 4.6 and C++17, 3rd Edition /: Build high-quality, real-time 3D graphics with OpenGL 4.6, GLSL 4.6 and C++17, 3rd Edition. (2018) Authors: Wolff, David Record Type: Book Extent: 1 online resource (472 pages) View Content: Available online (eLD content is only available in our Reading Rooms) ↗
34. Beginning Android games. ([2016]) Authors: Zechner, Mario; DiMarzio, J. F; Green, Robert Record Type: Book Extent: 1 online resource, illustrations View Content: Available online (eLD content is only available in our Reading Rooms) ↗
35. Beginning Python games development : with Pygame /: with Pygame. (2015) Authors: Kinsley, Harrison; McGugan, Will Record Type: Book Extent: 1 online resource (xxii, 281 pages), illustrations View Content: Available online (eLD content is only available in our Reading Rooms) ↗
36. Digital Customer Experience Management der Plattform Steam : HMD Best Paper Award 2017 /: HMD Best Paper Award 2017. ([2018]) Authors: Spottke, Benjamin Record Type: Book Extent: 1 online resource View Content: Available online (eLD content is only available in our Reading Rooms) ↗
37. Practical GameMaker projects : build games with GameMaker Studio 2 /: build games with GameMaker Studio 2. (2018) Authors: Tyers, Ben Record Type: Book Extent: 1 online resource View Content: Available online (eLD content is only available in our Reading Rooms) ↗
38. Gamification und Serious Games Grundlagen, Vorgehen und Anwendungen.: Grundlagen, Vorgehen und Anwendungen. (2017) Other Names: Strahringer, Susanne; Leyh, Christian Record Type: Book Extent: 1 online resource (197 p.) View Content: Available online (eLD content is only available in our Reading Rooms) ↗
39. Emotion in video game soundtracking. (2018) Editors: Williams, Duncan; Lee, Newton Record Type: Book Extent: 1 online resource (x, 167 pages), 37 illustrations View Content: Available online (eLD content is only available in our Reading Rooms) ↗
40. Neural Networks in Unity : C# Programming for Windows 10 /: C# Programming for Windows 10. ([2018]) Authors: Nandy, Abhishek; Biswas, Manisha Record Type: Book Extent: 1 online resource View Content: Available online (eLD content is only available in our Reading Rooms) ↗