Game development with Construct 2 : from design to realization /: from design to realization. (2017)
- Record Type:
- Book
- Title:
- Game development with Construct 2 : from design to realization /: from design to realization. (2017)
- Main Title:
- Game development with Construct 2 : from design to realization
- Further Information:
- Note: Lee Stemkoski, Evan Leider.
- Authors:
- Stemkoski, Lee
Leider, Evan - Contents:
- At a Glance; Contents; About the Authors; About the Technical Reviewer; Acknowledgments; Foreword; Introduction; Chapter 1: Getting Started with Construct 2; About the Construct 2 Game Engine; Downloading and Installing; The User Interface; Saving, Previewing, and Exporting Games; Summary; Chapter 2: Starfish Collector; Project Setup; Sprites; Events; Behaviors; Ending the Game; Side Quests; Solid Objects; Value-Based Animations; On Your Own; Summary; Chapter 3: Space Rocks; Introduction; Spaceship Movement; Lasers and Rocks; Thrusters and Explosions; Teleportation. Winning or Losing the GameSide Quests; Shields; UFOs; On Your Own; Summary; Chapter 4: Cleanup Challenge; Backgrounds; Animating the Player; Cars; Displaying Messages with Text Objects; Keeping Score with Global Variables; Side Quests; Randomization; On Your Own; Summary; Chapter 5: Adding Polish to Your Game; Adding Animation and Text; Mouse Input and Buttons; Audio; Menus; Alternative Controls; Changing Default Controls; Gamepad Controllers; Touchscreen Input; Summary; Chapter 6: Plane Dodger; Background Effects; The Player's Plane; Stars and Score; Enemy Planes; Side Quests; Summary. Chapter 7: Racecar 500Introduction; Tilemaps and Level Design; Car Mechanics; Race Timer; Side Quests; Scenery; Obstacles; On Your Own; Summary; Chapter 8: Rectangle Destroyer; Introduction; Paddle, Walls, Bricks, and Balls; Game Start and End; Items; Items Affecting the Ball; Items Affecting the Paddle; Side Quests; Summary;At a Glance; Contents; About the Authors; About the Technical Reviewer; Acknowledgments; Foreword; Introduction; Chapter 1: Getting Started with Construct 2; About the Construct 2 Game Engine; Downloading and Installing; The User Interface; Saving, Previewing, and Exporting Games; Summary; Chapter 2: Starfish Collector; Project Setup; Sprites; Events; Behaviors; Ending the Game; Side Quests; Solid Objects; Value-Based Animations; On Your Own; Summary; Chapter 3: Space Rocks; Introduction; Spaceship Movement; Lasers and Rocks; Thrusters and Explosions; Teleportation. Winning or Losing the GameSide Quests; Shields; UFOs; On Your Own; Summary; Chapter 4: Cleanup Challenge; Backgrounds; Animating the Player; Cars; Displaying Messages with Text Objects; Keeping Score with Global Variables; Side Quests; Randomization; On Your Own; Summary; Chapter 5: Adding Polish to Your Game; Adding Animation and Text; Mouse Input and Buttons; Audio; Menus; Alternative Controls; Changing Default Controls; Gamepad Controllers; Touchscreen Input; Summary; Chapter 6: Plane Dodger; Background Effects; The Player's Plane; Stars and Score; Enemy Planes; Side Quests; Summary. Chapter 7: Racecar 500Introduction; Tilemaps and Level Design; Car Mechanics; Race Timer; Side Quests; Scenery; Obstacles; On Your Own; Summary; Chapter 8: Rectangle Destroyer; Introduction; Paddle, Walls, Bricks, and Balls; Game Start and End; Items; Items Affecting the Ball; Items Affecting the Paddle; Side Quests; Summary; Chapter 9: Spell Shooter; Introduction; Player Setup and Mouselook; Creatures and Vortices; Instance Variables and Waypoint Logic; Spell Shooting; Spell Charge and User Interface; Score and Game Over; Side Quests; Adding a Radar; On Your Own; Summary. Chapter 10: Airplane AssaultPlayer, Waypoint, and Enemy Setup; Shooting and Spawning Enemies; Score, Health, Invincibility, and Game Over; Side Quests; Endless Vertical Scrolling; On Your Own; Summary; Chapter 11: Tower Defenders; Level Setup; Enemy Movement; Cannons and Bullets; Earning Cash; Cannon Purchase and Placement; Game Ending and Difficulty Ramp; Side Quests; Additional Enemy Types; Additional Cannon Types; Time Speed Control; On Your Own; Summary; Chapter 12: Maze Runman; Player Setup and Grid-Based Movement; Enemies and Intelligent Movement; Collecting Coins; Game End; Side Quests. Adding a Jewel Bonus ItemOn Your Own; Summary; Chapter 13: Jumping Jack; Level Design; Player Setup; Ladders and Climbing; Additional Game Objects; Goal Flag; Jump-Through Platforms; Springboards; Breakable Bricks; Coins; Keys and Locked Blocks; Enemies; Side Quests; Summary; Chapter 14: Treasure Quest; Level Design; Hero Setup; Sword-Fighting Mechanics; Multiple Levels; User Interface Design; Status Display; Sign Mechanics; Items; Hearts; Coins; Bombs; The Treasure Chest; Enemies; Side Quests; Summary; Chapter 15: The Journey Continues; Continue Developing; Working on Projects. … (more)
- Publisher Details:
- United States : Apress
- Publication Date:
- 2017
- Copyright Date:
- 2017
- Extent:
- 1 online resource
- Subjects:
- 794.8
004
Computer science
Video games -- Design
GAMES -- Board
Video games -- Design
Computer Science
Game Development
Programming Techniques
Programming Languages, Compilers, Interpreters
Computer Graphics
Computers -- Programming -- General
Computers -- Programming Languages -- General
Computers -- Computer Graphics
Computer programming / software development
Programming & scripting languages: general
Graphics programming
Computer graphics
Computers -- Programming -- Games
Games development & programming
Electronic books
Electronic book - Languages:
- English
- ISBNs:
- 9781484227848
1484227840 - Related ISBNs:
- 9781484227831
1484227832 - Notes:
- Note: Online resource; title from PDF title page (SpringerLink, viewed June 1, 2017).
- Access Rights:
- Legal Deposit; Only available on premises controlled by the deposit library and to one user at any one time; The Legal Deposit Libraries (Non-Print Works) Regulations (UK).
- Access Usage:
- Restricted: Printing from this resource is governed by The Legal Deposit Libraries (Non-Print Works) Regulations (UK) and UK copyright law currently in force.
- View Content:
- Available online (eLD content is only available in our Reading Rooms) ↗
- Physical Locations:
- British Library HMNTS - ELD.DS.359801
- Ingest File:
- 01_322.xml