11. A Design Model for Using Virtual Reality in Behavioral Skills Training. (December 2019) Authors: Çakiroğlu, Ünal; Gökoğlu, Seyfullah Other Names: Beck Dennis guest-editor. Journal: Journal of educational computing research Issue: Volume 57:Number 7(2019) Page Start: 1723 Record Type: Journal Article View Content: Available online (eLD content is only available in our Reading Rooms) ↗
12. A Dual-Scaffolding Framework Integrating Peer-Scaffolding and Cognitive-Scaffolding for an Augmented Reality-Based Educational Board Game: An Analysis of Learners' Collective Flow State and Collaborative Learning Behavioral Patterns. (June 2021) Authors: Hou, Huei-Tse; Keng, Su-Han Journal: Journal of educational computing research Issue: Volume 59:Number 3(2021) Page Start: 547 Record Type: Journal Article View Content: Available online (eLD content is only available in our Reading Rooms) ↗
13. A Framework of Metacognitive Scaffolding in Learning Authoring System Through Facebook. (September 2016) Authors: Jumaat, Nurul Farhana; Tasir, Zaidatun Journal: Journal of educational computing research Issue: Volume 54:Number 5(2016) Page Start: 619 Record Type: Journal Article View Content: Available online (eLD content is only available in our Reading Rooms) ↗
14. A Log-Based Analysis of the Associations Between Creativity and Computational Thinking. (September 2021) Authors: Israel-Fishelson, Rotem; Hershkovitz, Arnon; Eguíluz, Andoni; Garaizar, Pablo; Guenaga, Mariluz Journal: Journal of educational computing research Issue: Volume 59:Number 5(2021) Page Start: 926 Record Type: Journal Article View Content: Available online (eLD content is only available in our Reading Rooms) ↗
15. A Meta-Analysis on Computer Technology Intervention Effects on Mathematics Achievement for Low-Performing Students in K-12 Classrooms. (March 2021) Authors: Ran, Hua; Kasli, Murat; Secada, Walter G. Journal: Journal of educational computing research Issue: Volume 59:Number 1(2021) Page Start: 119 Record Type: Journal Article View Content: Available online (eLD content is only available in our Reading Rooms) ↗
16. A Meta-Analytic Review on Embodied Pedagogical Agent Design and Testing Formats. (March 2023) Authors: Davis, Robert O; Park, Taejung; Vincent, Joseph Journal: Journal of educational computing research Issue: Volume 61:Number 1(2023) Page Start: 30 Record Type: Journal Article View Content: Available online (eLD content is only available in our Reading Rooms) ↗
17. A Multiyear Investigation of Student Computational Thinking Concepts, Practices, and Perspectives in an After-School Computing Program. (September 2020) Authors: Mouza, Chrystalla; Pan, Yi-Cheng; Yang, Hui; Pollock, Lori Journal: Journal of educational computing research Issue: Volume 58:Number 5(2020) Page Start: 1029 Record Type: Journal Article View Content: Available online (eLD content is only available in our Reading Rooms) ↗
18. A New Student Modeling Technique With Convolutional Neural Networks: LearnerPrints. (July 2021) Authors: Aydoğdu, Şeyhmus Journal: Journal of educational computing research Issue: Volume 59:Number 4(2021) Page Start: 603 Record Type: Journal Article View Content: Available online (eLD content is only available in our Reading Rooms) ↗
19. A Phenomenographic Analysis of College Students' Conceptions of and Approaches to Programming Learning: Insights From a Comparison of Computer Science and Non-Computer Science Contexts. (December 2021) Authors: Chou, Te-Lien; Tang, Kai-Yu; Tsai, Chin-Chung Journal: Journal of educational computing research Issue: Volume 59:Number 7(2021) Page Start: 1370 Record Type: Journal Article View Content: Available online (eLD content is only available in our Reading Rooms) ↗
20. A Procedural Content Generation-Based Framework for Educational Games: Toward a Tailored Data-Driven Game for Developing Early English Reading Skills. (April 2018) Authors: Hooshyar, Danial; Yousefi, Moslem; Lim, Heuiseok Journal: Journal of educational computing research Issue: Volume 56:Number 2(2018) Page Start: 293 Record Type: Journal Article View Content: Available online (eLD content is only available in our Reading Rooms) ↗