A Dual-Scaffolding Framework Integrating Peer-Scaffolding and Cognitive-Scaffolding for an Augmented Reality-Based Educational Board Game: An Analysis of Learners' Collective Flow State and Collaborative Learning Behavioral Patterns. (June 2021)
- Record Type:
- Journal Article
- Title:
- A Dual-Scaffolding Framework Integrating Peer-Scaffolding and Cognitive-Scaffolding for an Augmented Reality-Based Educational Board Game: An Analysis of Learners' Collective Flow State and Collaborative Learning Behavioral Patterns. (June 2021)
- Main Title:
- A Dual-Scaffolding Framework Integrating Peer-Scaffolding and Cognitive-Scaffolding for an Augmented Reality-Based Educational Board Game: An Analysis of Learners' Collective Flow State and Collaborative Learning Behavioral Patterns
- Authors:
- Hou, Huei-Tse
Keng, Su-Han - Abstract:
- The design and application of educational board games have been emphasized in game-based learning. The integration of educational board games and augmented reality (AR) can help provide extensive cognitive-scaffolding for learners. This study proposed a dual-scaffolding framework that integrated peer-scaffolding and cognitive-scaffolding for an AR educational board game. This study also conducted an empirical analysis to evaluate this framework. Forty-four college students participated in this study. The researchers investigated these learners' flow, acceptance, and their collaborative learning behavioral patterns with the sequential analysis. Moreover, this study explored the correlation of flow and acceptance and investigated learners' behavioral pattern differences between high collective flow groups and low collective flow groups (collective flow referred to the mean of flow from group members). The results showed that there was a positive correlation between learners' flow and acceptance. These learners' behavioral patterns also showed that both peer-scaffolding and cognitive-scaffolding facilitated their problem-solving process. Moreover, the study found that high collective flow groups had more reflection and analysis behaviors than low collective flow groups in game-based learning.
- Is Part Of:
- Journal of educational computing research. Volume 59:Number 3(2021)
- Journal:
- Journal of educational computing research
- Issue:
- Volume 59:Number 3(2021)
- Issue Display:
- Volume 59, Issue 3 (2021)
- Year:
- 2021
- Volume:
- 59
- Issue:
- 3
- Issue Sort Value:
- 2021-0059-0003-0000
- Page Start:
- 547
- Page End:
- 573
- Publication Date:
- 2021-06
- Subjects:
- peer discussion -- cognitive-scaffolding -- board game -- game-based learning -- augmented reality -- flow -- behavioral pattern
Computer literacy -- Periodicals
Computer-assisted instruction -- Periodicals
Computer managed instruction -- Periodicals
Education -- Data processing -- Periodicals
371.334 - Journal URLs:
- http://baywood.metapress.com/link.asp?id=300321 ↗
http://jec.sagepub.com/ ↗
http://www.uk.sagepub.com ↗ - DOI:
- 10.1177/0735633120969409 ↗
- Languages:
- English
- ISSNs:
- 0735-6331
- Deposit Type:
- Legaldeposit
- View Content:
- Available online (eLD content is only available in our Reading Rooms) ↗
- Physical Locations:
- British Library DSC - BLDSS-3PM
British Library HMNTS - ELD Digital store - Ingest File:
- 15506.xml