1. "I Can Actually Be a Super Sleuth": Promising Practices for Engaging Adolescent Girls in Cybersecurity Education. (March 2017) Authors: Jethwani, Monique M.; Memon, Nasir; Seo, Won; Richer, Ariel Journal: Journal of educational computing research Issue: Volume 55:Number 1(2017:Mar.) Page Start: 3 Record Type: Journal Article View Content: Available online (eLD content is only available in our Reading Rooms) ↗
2. 3D Simulation as a Learning Environment for Acquiring the Skill of Self-Management: An Experience Involving Spanish University Students of Education. (October 2014) Authors: Cela-Ranilla, Jose María; Esteve-Gonzalez, Vanessa; Esteve-Mon, Francesc; Gisbert-Cervera, Merce Journal: Journal of educational computing research Issue: Volume 51:Number 3(2014) Page Start: 295 Record Type: Journal Article View Content: Available online (eLD content is only available in our Reading Rooms) ↗
3. A Case Study: Visualizing Coulomb Forces With the Aid of Augmented Reality. (December 2019) Authors: Tomara, Marina; Gouscos, Dimitris Other Names: Beck Dennis guest-editor. Journal: Journal of educational computing research Issue: Volume 57:Number 7(2019) Page Start: 1626 Record Type: Journal Article View Content: Available online (eLD content is only available in our Reading Rooms) ↗
4. A ChatBot for Learning Chinese: Learning Achievement and Technology Acceptance. (October 2020) Authors: Chen, Hsiu-Ling; Vicki Widarso, Gracia; Sutrisno, Hendri Journal: Journal of educational computing research Issue: Volume 58:Number 6(2020) Page Start: 1161 Record Type: Journal Article View Content: Available online (eLD content is only available in our Reading Rooms) ↗
5. A Classification Framework for Exploring Technology-Enabled Practice–FrameTEP. (December 2016) Authors: Prestridge, Sarah; de Aldama, Carlos Journal: Journal of educational computing research Issue: Volume 54:Number 7(2016) Page Start: 901 Record Type: Journal Article View Content: Available online (eLD content is only available in our Reading Rooms) ↗
6. A Comparison of Solo and Pair Programming in Terms of Flow Experience, Coding Quality, and Coding Achievement. (January 2021) Authors: Demir, Ömer; Seferoglu, Süleyman Sadi Journal: Journal of educational computing research Issue: Volume 58:Number 8(2021) Page Start: 1448 Record Type: Journal Article View Content: Available online (eLD content is only available in our Reading Rooms) ↗
7. A Comprehensive Taxonomy for Serious Games. (September 2017) Authors: De Lope, Rafael Prieto; Medina-Medina, Nuria Journal: Journal of educational computing research Issue: Volume 55:Number 5(2017:Sep.) Page Start: 629 Record Type: Journal Article View Content: Available online (eLD content is only available in our Reading Rooms) ↗
8. A Critical Examination of the Technological Pedagogical Content Knowledge Framework: Secondary School Mathematics Teachers Integrating Technology. (July 2015) Authors: Stoilescu, Dorian Journal: Journal of educational computing research Issue: Volume 52:Number 4(2015) Page Start: 514 Record Type: Journal Article View Content: Available online (eLD content is only available in our Reading Rooms) ↗
9. A Cross-Sectional Study Investigating Primary School Children's Coding Practices and Computational Thinking Using ScratchJr. (March 2022) Authors: Kyza, Eleni A.; Georgiou, Yiannis; Agesilaou, Andria; Souropetsis, Markos Journal: Journal of educational computing research Issue: Volume 60:Number 1(2022) Page Start: 220 Record Type: Journal Article View Content: Available online (eLD content is only available in our Reading Rooms) ↗
10. A Curation Activity-Based Self-Regulated Learning Promotion Approach as Scaffolding to Improving Learners' Performance in STEM Courses. (July 2022) Authors: Wang, Qi; Peng, Yan; Wang, Huimin Journal: Journal of educational computing research Issue: Volume 60:Number 4(2022) Page Start: 843 Record Type: Journal Article View Content: Available online (eLD content is only available in our Reading Rooms) ↗