1. Discrete geometry for computer imagery : 19th IAPR International Conference, DGCI 2016, Nantes, France, April 18-20, 2016. Proceedings /: 19th IAPR International Conference, DGCI 2016, Nantes, France, April 18-20, 2016. Proceedings. (2016) Editors: Normand, Nicolas; Guédon, Jeanpierre, 1962-; Autrusseau, Florent Other Names: DGCI (Conference), 19th Record Type: Book Extent: 1 online resource View Content: Available online (eLD content is only available in our Reading Rooms) ↗
2. Topological data analysis for scientific visualization. ([2017]) Authors: Tierny, Julien, 1982- Record Type: Book Extent: 1 online resource (XV, 150 pages) View Content: Available online (eLD content is only available in our Reading Rooms) ↗
3. Discrete geometry for computer imagery : 20th IAPR International Conference, DGCI 2017, Vienna, Austria, September 19-21, 2017, Proceedings /: 20th IAPR International Conference, DGCI 2017, Vienna, Austria, September 19-21, 2017, Proceedings. (2017) Editors: Kropatsch, W (Walter); Artner, Nicole M; Janusch, Ines Other Names: DGCI (Conference), 20th Record Type: Book Extent: 1 online resource (xi, 400 pages), illustrations View Content: Available online (eLD content is only available in our Reading Rooms) ↗
4. Fluid simulation for computer graphics. (©2008) Other Names: Bridson, Robert, 1976- Record Type: Book Extent: 1 online resource (xi, 228 pages, 6 pages of plates), color illustrations View Content: Available online (eLD content is only available in our Reading Rooms) ↗
5. Generalized barycentric coordinates in computer graphics and computational mechanics. ([2018]) Editors: Hormann, Kai; Sukumar, N Record Type: Book Extent: 1 online resource View Content: Available online (eLD content is only available in our Reading Rooms) ↗
6. Developing graphics frameworks with Python and OpenGL. (2021) Authors: Stemkoski, Lee; Pascale, Michael Record Type: Book Extent: 1 online resource, illustrations (black and white, and colour) View Content: Available online (eLD content is only available in our Reading Rooms) ↗
7. Mathematics for game programming and computer graphics : learn the fundamental 3D mathematical principles used in games and computer graphics by example /: learn the fundamental 3D mathematical principles used in games and computer graphics by example. (2022) Authors: De Byl, Penny Record Type: Book Extent: 1 online resource View Content: Available online (eLD content is only available in our Reading Rooms) ↗
8. Quaternions for computer graphics. ([2021]) Authors: Vince, John (John A.) Record Type: Book Extent: 1 online resource, illustrations (chiefly color) View Content: Available online (eLD content is only available in our Reading Rooms) ↗
9. Mathematical progress in expressive image synthesis III : selected and extended results from the symposium MEIS2015 /: selected and extended results from the symposium MEIS2015. (2016) Editors: Dobashi, Yoshinori; Ochiai, Hiroyuki, 1965- Other Names: International Symposium "Mathematical Progress in Expressive Image Synthesis" Record Type: Book Extent: 1 online resource (xii, 152 pages), illustrations (some color) View Content: Available online (eLD content is only available in our Reading Rooms) ↗
10. Subdivision surface modeling technology. (2017) Authors: Liao, Wenhe; Liu, Hao; Li, Tao Record Type: Book Extent: 1 online resource View Content: Available online (eLD content is only available in our Reading Rooms) ↗