1. The unpredictability of gameplay. (2019) Authors: Johnson, Mark R Record Type: Book Extent: 1 online resource View Content: Available online (eLD content is only available in our Reading Rooms) ↗
2. The Role of Gamification in Software Development Lifecycle. (2021) Editors: Kalloniatis, Christos Record Type: Book Extent: 1 online resource View Content: Available online (eLD content is only available in our Reading Rooms) ↗
3. Game-based learning : challenges and opportunities /: challenges and opportunities. (2014) Editors: Felicia, Patrick Record Type: Book Extent: 1 online resource (280 pages) View Content: Available online (eLD content is only available in our Reading Rooms) ↗
4. Women in Classical Video Games. (2022) Editors: Draycott, Jane; Cook, Kate Record Type: Book Extent: 1 online resource (288 pages) View Content: Available online (eLD content is only available in our Reading Rooms) ↗
5. Video game design : principles and practices from the ground up /: principles and practices from the ground up. (2017) Authors: Salmond, Michael Record Type: Book Extent: 1 online resource (208 pages) View Content: Available online (eLD content is only available in our Reading Rooms) ↗
6. Shigeru Miyamoto : Super Mario Bros., Donkey Kong, the Legend of Zelda /: Super Mario Bros., Donkey Kong, the Legend of Zelda. (2015 copyright 2015) Other Names: DeWinter, Jennifer Record Type: Book Extent: 1 online resource (200 pages) View Content: Available online (eLD content is only available in our Reading Rooms) ↗
7. Gamification - Analysis, Design, Development and Ludification. (2023) Editors: Deliyannis, Ioannis Record Type: Book Extent: 1 online resource View Content: Available online (eLD content is only available in our Reading Rooms) ↗
8. Digital Zombies, Undead Stories : Narrative Emergence and Videogames /: Narrative Emergence and Videogames. (2021) Authors: May, Lawrence Record Type: Book Extent: 1 online resource (264 pages) View Content: Available online (eLD content is only available in our Reading Rooms) ↗
9. Unstable Aesthetics : Game Engines and the Strangeness of Modding /: Game Engines and the Strangeness of Modding. (2021) Authors: Lohmeyer, Eddie Record Type: Book Extent: 1 online resource (216 pages) View Content: Available online (eLD content is only available in our Reading Rooms) ↗
10. Koji Kondo's Super Mario Bros. soundtrack. (2015 copyright 2015) Authors: Schartmann, Andrew Record Type: Book Extent: 1 online resource (168 pages) View Content: Available online (eLD content is only available in our Reading Rooms) ↗