1. Computerspiele im Diskurs : Aggression, Amokläufe und Sucht /: Aggression, Amokläufe und Sucht. (2019) Other Names: Breiner, Tobias C; Kolibius, Luca D Record Type: Book Extent: 1 online resource View Content: Available online (eLD content is only available in our Reading Rooms) ↗
2. Cultures of computer game concerns : the child across families, law, science and industry /: the child across families, law, science and industry. ([2018]) Editors: Soerensen, Estrid Record Type: Book Extent: 1 online resource (175 pages) View Content: Available online (eLD content is only available in our Reading Rooms) ↗
3. Emotion in games : theory and praxis /: theory and praxis. ([2016]) Editors: Karpouzis, Kostas; Yannakakis, Georgios N Record Type: Book Extent: 1 online resource (xv, 338 pages), illustrations View Content: Available online (eLD content is only available in our Reading Rooms) ↗
4. Experimental games : critique, play, and design in the age of gamification /: critique, play, and design in the age of gamification. (2020) Authors: Jagoda, Patrick Record Type: Book Extent: 1 online resource View Content: Available online (eLD content is only available in our Reading Rooms) ↗
5. Games and gaming : an introduction to new media /: an introduction to new media. (2011) Other Names: Hjorth, Larissa Record Type: Book Extent: 1 online resource (186 pages), illustrations View Content: Available online (eLD content is only available in our Reading Rooms) ↗
6. Games as texts : a practical application of textual analysis to games /: a practical application of textual analysis to games. (2020) Authors: Cole, Alayna M; Barker, Dakoda Record Type: Book Extent: 1 online resource, illustrations (black and white) View Content: Available online (eLD content is only available in our Reading Rooms) ↗
7. Gamification : using game elements in serious contexts /: using game elements in serious contexts. (2017) Other Names: Stieglitz, Stefan; Lattemann, Christoph; Robra-Bissantz, Susanne; Zarnekow, Rüdiger; Brockmann, Tobias Record Type: Book Extent: 1 online resource (166 pages) View Content: Available online (eLD content is only available in our Reading Rooms) ↗
8. Get in the game : how to level up your business with gaming, eSports, and emerging technologies /: how to level up your business with gaming, eSports, and emerging technologies. (2022) Authors: Stringfield, Jonathan Record Type: Book Extent: 1 online resource View Content: Available online (eLD content is only available in our Reading Rooms) ↗
9. Global games : production, circulation and policy in the networked era /: production, circulation and policy in the networked era. (2016) Authors: Kerr, Aphra Record Type: Book Extent: 1 online resource, illustrations (black and white) View Content: Available online (eLD content is only available in our Reading Rooms) ↗
10. Ludotopia : spaces, places and territories in computer games /: spaces, places and territories in computer games. ([2019]) Editors: Aarseth, Espen J, 1965-; Günzel, Stephan, 1971- Record Type: Book Extent: 1 online resource (315 pages ), illustrations View Content: Available online (eLD content is only available in our Reading Rooms) ↗