51. Action Recognition for Support of Adaptive Gameplay: A Case Study of a First Person Shooter. (10th March 2010) Authors: Kazmi, S.; Palmer, I. J. Other Names: El Rhalibi Abdennour Academic Editor. Journal: International journal of computer games technology Issue: Volume 2010(2010) Page Start: Record Type: Journal Article View Content: Available online (eLD content is only available in our Reading Rooms) ↗
52. Activity Classification for Interactive Game Interfaces. (13th March 2008) Authors: Darby, John; Li, Baihua; Costen, Nick Other Names: Wong Kok Wai Academic Editor. Journal: International journal of computer games technology Issue: Volume 2008(2008) Page Start: Record Type: Journal Article View Content: Available online (eLD content is only available in our Reading Rooms) ↗
53. Activity Classification for Interactive Game Interfaces. (24th December 2007) Authors: Darby, John; Li, Baihua; Costen, Nick Other Names: Wong Kok Wai Academic Editor. Journal: International journal of computer games technology Issue: Volume 2008(2008) Page Start: Record Type: Journal Article View Content: Available online (eLD content is only available in our Reading Rooms) ↗
54. Adaptive-AR Model with Drivers' Prediction for Traffic Simulation. (26th September 2013) Authors: Lu, Xuequan; Xu, Mingliang; Chen, Wenzhi; Wang, Zonghui; El Rhalibi, Abdennour Other Names: Arya Ali Academic Editor. Journal: International journal of computer games technology Issue: Volume 2013(2013) Page Start: Record Type: Journal Article View Content: Available online (eLD content is only available in our Reading Rooms) ↗
55. Adobe Flash 11 Stage3D (Molehill) game programming : beginner's guide : a step-by-step guide for creating stunning 3D games in Flash 11 Stage3D (Molehill) using AS3 and AGAL /: beginner's guide : a step-by-step guide for creating stunning 3D games in Flash 11 Stage3D (Molehill) using AS3 and AGAL. (2011) Other Names: Kaitila, Christer Record Type: Book Extent: 1 online resource (x, 388 pages), illustrations (some color) View Content: Available online (eLD content is only available in our Reading Rooms) ↗
56. Advanced game development with programmable graphics hardware. (2005) Other Names: Watt, Alan H, 1942-; Policarpo, Fabio Record Type: Book Extent: 1 online resource (x, 374 pages), illustrations (some color) View Content: Available online (eLD content is only available in our Reading Rooms) ↗
57. Advances in computer games : 14th International Conference, ACG 2015, Leiden, the Netherlands, July 1-3, 2015, Revised selected papers /: 14th International Conference, ACG 2015, Leiden, the Netherlands, July 1-3, 2015, Revised selected papers. (2015) Editors: Herik, Jaap van den; Plaat, Aske; Kosters, Walter Other Names: Advances in Computer Games (Conference), 14th Record Type: Book Extent: 1 online resource, illustrations View Content: Available online (eLD content is only available in our Reading Rooms) ↗
58. Advances in Computer Games : 15th International Conferences, ACG 2017, Leiden, the Netherlands, July 3-5, 2017 : revised selected papers /: 15th International Conferences, ACG 2017, Leiden, the Netherlands, July 3-5, 2017 : revised selected papers. ([2017]) Editors: Winands, Mark H. M, 1978-; Herik, Jaap van den; Kosters, Walter Other Names: Advances in Computer Games (Conference), 15th Record Type: Book Extent: 1 online resource (xx, 235 pages) View Content: Available online (eLD content is only available in our Reading Rooms) ↗
59. Adventures in Minecraft. (2017) Authors: Whale, David; O'Hanlon, Martin Record Type: Book Extent: 1 online resource View Content: Available online (eLD content is only available in our Reading Rooms) ↗
60. Affect and Metaphor Sensing in Virtual Drama. (21st September 2010) Authors: Zhang, Li; Barnden, John Other Names: El Rhalibi Abdennour Academic Editor. Journal: International journal of computer games technology Issue: Volume 2010(2010) Page Start: Record Type: Journal Article View Content: Available online (eLD content is only available in our Reading Rooms) ↗