Advances in Computer Games : 15th International Conferences, ACG 2017, Leiden, the Netherlands, July 3-5, 2017 : revised selected papers /: 15th International Conferences, ACG 2017, Leiden, the Netherlands, July 3-5, 2017 : revised selected papers. ([2017])
- Record Type:
- Book
- Title:
- Advances in Computer Games : 15th International Conferences, ACG 2017, Leiden, the Netherlands, July 3-5, 2017 : revised selected papers /: 15th International Conferences, ACG 2017, Leiden, the Netherlands, July 3-5, 2017 : revised selected papers. ([2017])
- Main Title:
- Advances in Computer Games : 15th International Conferences, ACG 2017, Leiden, the Netherlands, July 3-5, 2017 : revised selected papers
- Further Information:
- Note: Mark H.M. Winands, H. Jaap van den Herik, Walter A. Kosters, editors.
- Editors:
- Winands, Mark H. M, 1978-
Herik, Jaap van den
Kosters, Walter - Other Names:
- Advances in Computer Games (Conference), 15th
- Contents:
- Analytical Solution for EinStein würfelt nicht!" with One Stone -- Toward Solving EinStein würfelt nicht! -- Analysis of Fred Horn's Gloop Puzzle -- Set Matching: An Enhancement of the Hales-Jewett Pairing Strategy Playing Hanabi Near-Optimally Optimal Play of the Farkle Dice Game -- Deep df-pn and its Efficient Implementations -- Improved Policy Networks for Computer Go -- Exploring Positional Linear Go -- Influence of Search Depth on Position Evaluation -- Evaluating Chess-like Games Using Generated Natural Language Descriptions -- Machine Learning in the Game of Breakthrough -- A Curling Agent Based on the Monte-Carlo Tree Search Considering the Similarity of the Best Action among Similar States -- Exploration Bonuses Based on Upper Confidence Bounds for Sparse Developing a 2048 Player with Backward Temporal Coherence Learning and Restart -- A Little Bit of Frustration Can Go a Long Way -- Automated Adaptation and Assessment in Serious Games: A Portable Tool for Supporting Learning -- An Analysis of Majority Voting in Homogeneous Groups for Checkers: Understanding Group Performance through Unbalance -- Yasol: An Open Source Solver for Quantified Mixed Integer Programs. Analytical Solution for "EinStein würfelt nicht!" with One Stone -- Toward Solving EinStein würfelt nicht! -- Analysis of Fred Horn's Gloop Puzzle -- Set Matching: An Enhancement of the Hales-Jewett Pairing Strategy Playing Hanabi Near-Optimally Optimal Play of the Farkle Dice GameDeep df-pn and itsAnalytical Solution for EinStein würfelt nicht!" with One Stone -- Toward Solving EinStein würfelt nicht! -- Analysis of Fred Horn's Gloop Puzzle -- Set Matching: An Enhancement of the Hales-Jewett Pairing Strategy Playing Hanabi Near-Optimally Optimal Play of the Farkle Dice Game -- Deep df-pn and its Efficient Implementations -- Improved Policy Networks for Computer Go -- Exploring Positional Linear Go -- Influence of Search Depth on Position Evaluation -- Evaluating Chess-like Games Using Generated Natural Language Descriptions -- Machine Learning in the Game of Breakthrough -- A Curling Agent Based on the Monte-Carlo Tree Search Considering the Similarity of the Best Action among Similar States -- Exploration Bonuses Based on Upper Confidence Bounds for Sparse Developing a 2048 Player with Backward Temporal Coherence Learning and Restart -- A Little Bit of Frustration Can Go a Long Way -- Automated Adaptation and Assessment in Serious Games: A Portable Tool for Supporting Learning -- An Analysis of Majority Voting in Homogeneous Groups for Checkers: Understanding Group Performance through Unbalance -- Yasol: An Open Source Solver for Quantified Mixed Integer Programs. Analytical Solution for "EinStein würfelt nicht!" with One Stone -- Toward Solving EinStein würfelt nicht! -- Analysis of Fred Horn's Gloop Puzzle -- Set Matching: An Enhancement of the Hales-Jewett Pairing Strategy Playing Hanabi Near-Optimally Optimal Play of the Farkle Dice GameDeep df-pn and its Efficient Implementations -- Improved Policy Networks for Computer Go -- Exploring Positional Linear Go -- Influence of Search Depth on Position Evaluation -- Evaluating Chess-like Games Using Generated Natural Language Descriptions -- Machine Learning in the Game of Breakthrough -- A Curling Agent Based on the Monte-Carlo Tree Search Considering the Similarity of the Best Action among Similar States -- Exploration Bonuses Based on Upper Confidence Bounds for Sparse Developing a 2048 Player with Backward Temporal Coherence Learning and Restart -- A Little Bit of Frustration Can Go a Long Way -- Automated Adaptation and Assessment in Serious Games: A Portable Tool for Supporting Learning -- An Analysis of Majority Voting in Homogeneous Groups for Checkers: Understanding Group Performance through Unbalance -- Yasol: An Open Source Solver for Quantified Mixed Integer Programs. … (more)
- Publisher Details:
- Cham, Switzerland : Springer
- Publication Date:
- 2017
- Extent:
- 1 online resource (xx, 235 pages)
- Subjects:
- 005.1
Computer science
Computer games -- Congresses
Computer games -- Programming -- Congresses
Computer chess -- Congresses
Go (Game) -- Congresses
Computer software
Artificial intelligence
Computer Communication Networks
Computational complexity
Software engineering
Computer chess
Computer games
Computer games -- Programming
Go (Game)
Computers -- Intelligence (AI) & Semantics
Computers -- Machine Theory
Computers -- Hardware -- Network Hardware
Computers -- Data Processing
Computers -- Software Development & Engineering -- General
Artificial intelligence
User interface design & usability
Network hardware
Discrete mathematics
Software Engineering
Computers -- Programming -- Algorithms
Algorithms & data structures
Computer Science
Algorithm Analysis and Problem Complexity
Artificial Intelligence (incl. Robotics)
Computation by Abstract Devices
Computer Communication Networks
Discrete Mathematics in Computer Science
Software Engineering
Electronic books
Conference papers and proceedings
Conference papers and proceedings - Languages:
- English
- ISBNs:
- 9783319716497
3319716492 - Related ISBNs:
- 3319716484
9783319716480 - Access Rights:
- Legal Deposit; Only available on premises controlled by the deposit library and to one user at any one time; The Legal Deposit Libraries (Non-Print Works) Regulations (UK).
- Access Usage:
- Restricted: Printing from this resource is governed by The Legal Deposit Libraries (Non-Print Works) Regulations (UK) and UK copyright law currently in force.
- View Content:
- Available online (eLD content is only available in our Reading Rooms) ↗
- Physical Locations:
- British Library HMNTS - ELD.DS.366843
- Ingest File:
- 03_017.xml