481. Story and Recall in First-Person Shooters. (30th April 2008) Authors: Pinchbeck, Dan Other Names: Wong Kok Wai Academic Editor. Journal: International journal of computer games technology Issue: Volume 2008(2008) Page Start: Record Type: Journal Article View Content: Available online (eLD content is only available in our Reading Rooms) ↗
482. Story and simulations for serious games : tales from the trenches /: tales from the trenches. (2012) Other Names: Iuppa, Nicholas V; Borst, Terry Record Type: Book Extent: 1 online resource (272 pages) View Content: Available online (eLD content is only available in our Reading Rooms) ↗
483. Strategic Team AI Path Plans: Probabilistic Pathfinding. (16th December 2007) Authors: John, Tng C. H.; Prakash, Edmond C.; Chaudhari, Narendra S. Other Names: Wong Kok Wai Academic Editor. Journal: International journal of computer games technology Issue: Volume 2008(2008) Page Start: Record Type: Journal Article View Content: Available online (eLD content is only available in our Reading Rooms) ↗
484. Strategic Team AI Path Plans: Probabilistic Pathfinding. (8th April 2008) Authors: John, Tng C. H.; Prakash, Edmond C.; Chaudhari, Narendra S. Other Names: Wong Kok Wai Academic Editor. Journal: International journal of computer games technology Issue: Volume 2008(2008) Page Start: Record Type: Journal Article View Content: Available online (eLD content is only available in our Reading Rooms) ↗
485. Strategic Team AI Path Plans: Probabilistic Pathfinding. (8th April 2008) Authors: John, Tng C. H.; Prakash, Edmond C.; Chaudhari, Narendra S. Other Names: Wong Kok Wai Academic Editor. Journal: International journal of computer games technology Issue: Volume 2008(2008) Page Start: Record Type: Journal Article View Content: Available online (eLD content is only available in our Reading Rooms) ↗
486. Swift 3 game development : embrace the mobile gaming revolution by creating popular iOS games with Swift 3.0 /: embrace the mobile gaming revolution by creating popular iOS games with Swift 3.0. (2017) Authors: Haney, Stephen Record Type: Book Extent: 1 online resource (1 volume), illustrations View Content: Available online (eLD content is only available in our Reading Rooms) ↗
487. Swift game development : learn IOS 12 game development using SpriteKit, SceneKit and ARKit 2.0 /: learn IOS 12 game development using SpriteKit, SceneKit and ARKit 2.0. ([2018]) Authors: Shekar, Siddharth; Haney, Stephen Record Type: Book Extent: 1 online resource (435 pages) View Content: Available online (eLD content is only available in our Reading Rooms) ↗
488. Swift game programming for absolute beginners. ([2015]) Authors: Egges, Arjan Record Type: Book Extent: 1 online resource View Content: Available online (eLD content is only available in our Reading Rooms) ↗
489. Symbolic dynamics and geometry : using D* in graphics and game programming /: using D* in graphics and game programming. ([2010]) Other Names: Guenter, Brian, 1957-; Lee, Sung-Hee Record Type: Book Extent: 1 online resource (xiv, 186 pages), illustrations (some color) View Content: Available online (eLD content is only available in our Reading Rooms) ↗
490. Synchronous Remote Rendering for VR. (20th July 2021) Authors: Kelkkanen, Viktor; Fiedler, Markus; Lindero, David Other Names: Katchabaw Michael J. Academic Editor. Journal: International journal of computer games technology Issue: Volume 2021(2021) Page Start: Record Type: Journal Article View Content: Available online (eLD content is only available in our Reading Rooms) ↗