431. Game development with Rust and WebAssembly : learn to run Rust on the web while building a game /: learn to run Rust on the web while building a game. (2022) Authors: Smith, Eric Record Type: Book Extent: 1 online resource View Content: Available online (eLD content is only available in our Reading Rooms) ↗
432. Blueprints visual scripting for Unreal Engine 5 : unleash the true power of Blueprints to create impressive games and applications in UE5 /: unleash the true power of Blueprints to create impressive games and applications in UE5. (2022) Authors: Romero, Marcos F; Sewell, Brenden Record Type: Book Extent: 1 online resource View Content: Available online (eLD content is only available in our Reading Rooms) ↗
433. Game development with unity for .NET developers : the ultimate guide to creating games with Unity and Microsoft game stack /: the ultimate guide to creating games with Unity and Microsoft game stack. (2022) Authors: Chen, Jiadong; Price, Ed Record Type: Book Extent: 1 online resource View Content: Available online (eLD content is only available in our Reading Rooms) ↗
434. Better game characters by design : a psychological approach /: a psychological approach. (2022) Authors: Isbister, Katherine, 1969- Record Type: Book Extent: 1 online resource View Content: Available online (eLD content is only available in our Reading Rooms) ↗
435. Building games with Flutter : the ultimate guide to creating multi-platform games using the Flame engine in Flutter /: the ultimate guide to creating multi-platform games using the Flame engine in Flutter. (2022) Authors: Teale, Paul Record Type: Book Extent: 1 online resource View Content: Available online (eLD content is only available in our Reading Rooms) ↗
436. Holistic game development with Unity : an all-in-one guide to implementing game mechanics, art, design, and programming /: an all-in-one guide to implementing game mechanics, art, design, and programming. (2019) Authors: De Byl, Penny Record Type: Book Extent: 1 online resource, illustrations (colour) View Content: Available online (eLD content is only available in our Reading Rooms) ↗
437. Game development and simulation with Unreal technology. (2015) Authors: Tavakkoli, Alireza Record Type: Book Extent: 1 online resource, illustrations View Content: Available online (eLD content is only available in our Reading Rooms) ↗
438. Game audio with FMOD and Unity. (2019) Authors: Robinson, Ciarán Record Type: Book Extent: 1 online resource, illustrations (black and white) View Content: Available online (eLD content is only available in our Reading Rooms) ↗
439. 3ds Max basics for modeling video game assets. (2019) Authors: Culbertson, William Record Type: Book Extent: 1 online resource, illustrations (black and white, and colour) View Content: Available online (eLD content is only available in our Reading Rooms) ↗
440. The complete guide to game audio : for composers, musicians, sound designers, and game developers /: for composers, musicians, sound designers, and game developers. (2012) Other Names: Marks, Aaron Record Type: Book Extent: 1 online resource (456 pages) View Content: Available online (eLD content is only available in our Reading Rooms) ↗