431. PhoneGap 3 beginner's guide : a guide to building cross-platform apps using the W3C standards-based Cordova/PhoneGap framework /: a guide to building cross-platform apps using the W3C standards-based Cordova/PhoneGap framework. (2013) Other Names: Natili, Giorgio Record Type: Book Extent: 1 online resource (308 pages), illustrations (some color) View Content: Available online (eLD content is only available in our Reading Rooms) ↗
432. Platform for Distributed 3D Gaming. (4th May 2009) Authors: Jurgelionis, A.; Fechteler, P.; Eisert, P.; Bellotti, F.; David, H.; Laulajainen, J. P.; Carmichael, R.; Poulopoulos, V.; Laikari, A.; Perälä, P.; De Gloria, A.; Bouras, C. Other Names: Zhou Suiping Academic Editor. Journal: International journal of computer games technology Issue: Volume 2009(2009) Page Start: Record Type: Journal Article View Content: Available online (eLD content is only available in our Reading Rooms) ↗
433. Polished game development : from first steps to final release /: from first steps to final release. (2016) Authors: Goodwin, Steven, 1973- Record Type: Book Extent: 1 online resource (xxi, 259 pages), illustrations View Content: Available online (eLD content is only available in our Reading Rooms) ↗
434. Pose Space Surface Manipulation. (15th May 2012) Authors: Yoshiyasu, Yusuke; Yamazaki, Nobutoshi Other Names: Pasko Alexander Academic Editor. Journal: International journal of computer games technology Issue: Volume 2012(2012) Page Start: Record Type: Journal Article View Content: Available online (eLD content is only available in our Reading Rooms) ↗
435. Postmortems from Game developer. (2003) Other Names: Grossman, Austin, 1969- Record Type: Book Extent: 1 online resource (xi, 328 pages), illustrations View Content: Available online (eLD content is only available in our Reading Rooms) ↗
436. Practical game AI programming : create game AI and implement cutting edge AI algorithms from scratch /: create game AI and implement cutting edge AI algorithms from scratch. (2017) Authors: DaGraça, Micael Record Type: Book Extent: 1 online resource (1 volume), illustrations View Content: Available online (eLD content is only available in our Reading Rooms) ↗
437. Practical game design with Unity and Playmaker : leverage the power of Unity 3D and Playmaker to develop a game from scratch /: leverage the power of Unity 3D and Playmaker to develop a game from scratch. (2013) Other Names: Mohov, Sergey Record Type: Book Extent: 1 online resource (122 pages), illustrations (some color) View Content: Available online (eLD content is only available in our Reading Rooms) ↗
438. Practical shader development : vertex and fragment shaders for game developers /: vertex and fragment shaders for game developers. ([2019]) Authors: Halladay, Kyle Record Type: Book Extent: 1 online resource View Content: Available online (eLD content is only available in our Reading Rooms) ↗
439. Pro HTML5 games. (2017) Other Names: Shankar, Aditya Ravi Record Type: Book Extent: 1 online resource (426 pages) View Content: Available online (eLD content is only available in our Reading Rooms) ↗
440. Pro Java 9 games development : leveraging the JavaFX APIs /: leveraging the JavaFX APIs. ([2017]) Authors: Jackson, Wallace Record Type: Book Extent: 1 online resource, illustrations View Content: Available online (eLD content is only available in our Reading Rooms) ↗