Practical shader development : vertex and fragment shaders for game developers /: vertex and fragment shaders for game developers. ([2019])
- Record Type:
- Book
- Title:
- Practical shader development : vertex and fragment shaders for game developers /: vertex and fragment shaders for game developers. ([2019])
- Main Title:
- Practical shader development : vertex and fragment shaders for game developers
- Further Information:
- Note: Kyle Halladay.
- Authors:
- Halladay, Kyle
- Contents:
- 1. Hello, Game Graphics2. Your First Shaders3. Using Textures4. Translucency and Depth5. Making Things Move6. Cameras and Coordinates7. Your First 3D Project8. Diffuse Lighting9. Your First Lighting Model10. Normal Mapping11. Cubemaps and Skyboxes12. Lighting In Depth13. Profiling Shaders14. Optimizing Shaders15. Precision16. Writing Shaders in Unity17. Writing Shaders in UE418. Writing Shaders in Godot19. Appendix A. Important Code Snippets.
- Publisher Details:
- New York : Springer Nature Apress
- Publication Date:
- 2019
- Copyright Date:
- 2019
- Extent:
- 1 online resource
- Subjects:
- 794.8/1526
Computer games -- Programming
Three-dimensional display systems
GAMES / Board
Electronic books - Languages:
- English
- ISBNs:
- 9781484244579
1484244575 - Related ISBNs:
- 9781484244562
- Notes:
- Note: Description based on online resource; title from PDF title page (EBSCO, viewed April 15, 2019).
- Access Rights:
- Legal Deposit; Only available on premises controlled by the deposit library and to one user at any one time; The Legal Deposit Libraries (Non-Print Works) Regulations (UK).
- Access Usage:
- Restricted: Printing from this resource is governed by The Legal Deposit Libraries (Non-Print Works) Regulations (UK) and UK copyright law currently in force.
- View Content:
- Available online (eLD content is only available in our Reading Rooms) ↗
- Physical Locations:
- British Library HMNTS - ELD.DS.411330
- Ingest File:
- 02_510.xml