401. Ecologically Sound Procedural Generation of Natural Environments. (18th May 2017) Authors: Onrust, Benny; Bidarra, Rafael; Rooseboom, Robert; van de Koppel, Johan Other Names: Katchabaw Michael J. Academic Editor. Journal: International journal of computer games technology Issue: Volume 2017(2017) Page Start: Record Type: Journal Article View Content: Available online (eLD content is only available in our Reading Rooms) ↗
402. Engagement in Games: Developing an Instrument to Measure Consumer Videogame Engagement and Its Validation. (31st January 2017) Authors: Abbasi, Amir Zaib; Ting, Ding Hooi; Hlavacs, Helmut Other Names: Wong Kok W. Academic Editor. Journal: International journal of computer games technology Issue: Volume 2017(2017) Page Start: Record Type: Journal Article View Content: Available online (eLD content is only available in our Reading Rooms) ↗
403. Evaluating the Stability of Numerical Schemes for Fluid Solvers in Game Technology. (2nd June 2022) Authors: Stark, Craig R.; Diver, Declan A. Other Names: Zhu Peican Academic Editor. Journal: International journal of computer games technology Issue: Volume 2022(2022) Page Start: Record Type: Journal Article View Content: Available online (eLD content is only available in our Reading Rooms) ↗
404. Usability Heuristics for Evaluating Arabic Mobile Games. (27th July 2022) Authors: Muhanna, Muhanna; Masoud, Alhakem; Qusef, Abdallah Other Names: Katchabaw Michael J. Academic Editor. Journal: International journal of computer games technology Issue: Volume 2022(2022) Page Start: Record Type: Journal Article View Content: Available online (eLD content is only available in our Reading Rooms) ↗
405. Stability, Bifurcation, and Chaos Control of Two-Sided Market Competition. (17th August 2022) Authors: Xiao, Jianli; Xiao, Hanli; Zhang, Xinchang; You, Xiang Other Names: Li Rong Rong Academic Editor. Journal: International journal of computer games technology Issue: Volume 2022(2022) Page Start: Record Type: Journal Article View Content: Available online (eLD content is only available in our Reading Rooms) ↗
406. Automatic Quality Assessment of Speech-Driven Synthesized Gestures. (16th March 2022) Authors: He, Zhiyuan Other Names: Zhu Peican Academic Editor. Journal: International journal of computer games technology Issue: Volume 2022(2022) Page Start: Record Type: Journal Article View Content: Available online (eLD content is only available in our Reading Rooms) ↗
407. Programming 2D games. (2012) Other Names: Kelly, Charles Record Type: Book Extent: 1 online resource (438 pages) View Content: Available online (eLD content is only available in our Reading Rooms) ↗
408. Learning physics modeling with PhysX : master the PhysX 3 physics engine and learn how to program your very own physics simulation /: master the PhysX 3 physics engine and learn how to program your very own physics simulation. (2013) Authors: Kumar, Krishna Record Type: Book Extent: 1 online resource (104 pages) View Content: Available online (eLD content is only available in our Reading Rooms) ↗
409. Clockwork game design. (2015) Authors: Burgun, Keith Record Type: Book Extent: 1 online resource, illustrations (colour) View Content: Available online (eLD content is only available in our Reading Rooms) ↗
410. Learn to implement games with code. (2016) Authors: Quick, John M Record Type: Book Extent: 1 online resource, illustrations (black and white) View Content: Available online (eLD content is only available in our Reading Rooms) ↗