391. Mastering unity shaders and effects. (2016) Authors: Dean, Jamie Record Type: Book Extent: 1 online resource View Content: Available online (eLD content is only available in our Reading Rooms) ↗
392. Mastering Unreal Engine : a beginner's guide /: a beginner's guide. (2022) Editors: Bin Uzayr, Sufyan Record Type: Book Extent: 1 online resource, illustrations (black and white) View Content: Available online (eLD content is only available in our Reading Rooms) ↗
393. Mathematics for game programming and computer graphics : learn the fundamental 3D mathematical principles used in games and computer graphics by example /: learn the fundamental 3D mathematical principles used in games and computer graphics by example. (2022) Authors: De Byl, Penny Record Type: Book Extent: 1 online resource View Content: Available online (eLD content is only available in our Reading Rooms) ↗
394. Maya Python for games and film : a complete reference for the Maya Python and the Maya Python API /: a complete reference for the Maya Python and the Maya Python API. (©2012) Other Names: Mechtley, Adam; Trowbridge, Ryan Record Type: Book Extent: 1 online resource (xxiii, 381 pages), illustrations View Content: Available online (eLD content is only available in our Reading Rooms) ↗
395. MEnDiGa: A Minimal Engine for Digital Games. (11th July 2017) Authors: Boaventura, Filipe M. B.; Sarinho, Victor T. Other Names: Katchabaw Michael J. Academic Editor. Journal: International journal of computer games technology Issue: Volume 2017(2017) Page Start: Record Type: Journal Article View Content: Available online (eLD content is only available in our Reading Rooms) ↗
396. Method for Selecting an Engagement Index for a Specific Type of Game Using Cognitive Neuroscience. (18th August 2020) Authors: Biercewicz, Konrad; Borawski, Mariusz; Duda, Jarosław Other Names: Katchabaw Michael J. Academic Editor. Journal: International journal of computer games technology Issue: Volume 2020(2020) Page Start: Record Type: Journal Article View Content: Available online (eLD content is only available in our Reading Rooms) ↗
397. Microsoft XNA 4.0 Game Development Cookbook : over 35 intermediate-advanced recipes for taking your XNA development arsenal further /: over 35 intermediate-advanced recipes for taking your XNA development arsenal further. (2012) Other Names: Drumm, Luke Record Type: Book Extent: 1 online resource, illustrations View Content: Available online (eLD content is only available in our Reading Rooms) ↗
398. Mining Experiential Patterns from Game-Logs of Board Game. (22nd January 2015) Authors: Wang, Liang; Wang, Yu; Li, Yan Other Names: Sun Hanqiu Academic Editor. Journal: International journal of computer games technology Issue: Volume 2015(2015) Page Start: Record Type: Journal Article View Content: Available online (eLD content is only available in our Reading Rooms) ↗
399. Model for Educational Game Using Natural User Interface. (2nd November 2016) Authors: Shapi'i, Azrulhizam; Ghulam, Sychol Other Names: Mortara Michela Academic Editor. Journal: International journal of computer games technology Issue: Volume 2016(2016) Page Start: Record Type: Journal Article View Content: Available online (eLD content is only available in our Reading Rooms) ↗
400. Modeling a Virtual World for the Educational Game Calangos. (24th April 2014) Authors: Loula, Angelo C.; de Castro, Leandro N.; Apolinário, Antônio L.; da Rocha, Pedro L. B.; Carneiro, Maria da Conceição L.; Reis, Vanessa Perpétua G. S.; Machado, Ricardo F.; Sepulveda, Claudia; El-Hani, Charbel N. Other Names: Green Mark Academic Editor. Journal: International journal of computer games technology Issue: Volume 2014(2014) Page Start: Record Type: Journal Article View Content: Available online (eLD content is only available in our Reading Rooms) ↗