391. Knowledge Encoding in Game Mechanics: Transfer-Oriented Knowledge Learning in Desktop-3D and VR. (1st April 2019) Authors: Oberdörfer, Sebastian; Latoschik, Marc Erich Other Names: Katchabaw Michael J. Academic Editor. Journal: International journal of computer games technology Issue: Volume 2019(2019) Page Start: Record Type: Journal Article View Content: Available online (eLD content is only available in our Reading Rooms) ↗
392. Story and Recall in First-Person Shooters. (11th March 2008) Authors: Pinchbeck, Dan Other Names: Wong Kok Wai Academic Editor. Journal: International journal of computer games technology Issue: Volume 2008(2008) Page Start: Record Type: Journal Article View Content: Available online (eLD content is only available in our Reading Rooms) ↗
393. Towards an Information Model of Consistency Maintenance in Distributed Interactive Applications. (17th June 2008) Authors: Zhang, Xin; Ward, Tomás E.; McLoone, Séamus Other Names: Smed Jouni Academic Editor. Journal: International journal of computer games technology Issue: Volume 2008(2008) Page Start: Record Type: Journal Article View Content: Available online (eLD content is only available in our Reading Rooms) ↗
394. Towards an Information Model of Consistency Maintenance in Distributed Interactive Applications. (17th June 2008) Authors: Zhang, Xin; Ward, Tomás E.; McLoone, Séamus Other Names: Smed Jouni Academic Editor. Journal: International journal of computer games technology Issue: Volume 2008(2008) Page Start: Record Type: Journal Article View Content: Available online (eLD content is only available in our Reading Rooms) ↗
395. Hierarchical Pathfinding and AI-Based Learning Approach in Strategy Game Design. (24th March 2008) Authors: Duc, Le Minh; Sidhu, Amandeep Singh; Chaudhari, Narendra S. Other Names: Wong Kok Wai Academic Editor. Journal: International journal of computer games technology Issue: Volume 2008(2008) Page Start: Record Type: Journal Article View Content: Available online (eLD content is only available in our Reading Rooms) ↗
396. A Real-Time Facial Expression Recognition System for Online Games. (2nd March 2008) Authors: Zhan, Ce; Li, Wanqing; Ogunbona, Philip; Safaei, Farzad Other Names: Wong Kok Wai Academic Editor. Journal: International journal of computer games technology Issue: Volume 2008(2008) Page Start: Record Type: Journal Article View Content: Available online (eLD content is only available in our Reading Rooms) ↗
397. A Real-Time Facial Expression Recognition System for Online Games. (2nd March 2008) Authors: Zhan, Ce; Li, Wanqing; Ogunbona, Philip; Safaei, Farzad Other Names: Wong Kok Wai Academic Editor. Journal: International journal of computer games technology Issue: Volume 2008(2008) Page Start: Record Type: Journal Article View Content: Available online (eLD content is only available in our Reading Rooms) ↗
398. Hierarchical Pathfinding and AI-Based Learning Approach in Strategy Game Design. (24th March 2008) Authors: Duc, Le Minh; Sidhu, Amandeep Singh; Chaudhari, Narendra S. Other Names: Wong Kok Wai Academic Editor. Journal: International journal of computer games technology Issue: Volume 2008(2008) Page Start: Record Type: Journal Article View Content: Available online (eLD content is only available in our Reading Rooms) ↗
399. MEnDiGa: A Minimal Engine for Digital Games. (11th July 2017) Authors: Boaventura, Filipe M. B.; Sarinho, Victor T. Other Names: Katchabaw Michael J. Academic Editor. Journal: International journal of computer games technology Issue: Volume 2017(2017) Page Start: Record Type: Journal Article View Content: Available online (eLD content is only available in our Reading Rooms) ↗
400. Dynamic Projection Mapping with a Single IR Camera. (12th February 2017) Authors: Hashimoto, Naoki; Koizumi, Ryo; Kobayashi, Daisuke Other Names: Sun Hanqiu Academic Editor. Journal: International journal of computer games technology Issue: Volume 2017(2017) Page Start: Record Type: Journal Article View Content: Available online (eLD content is only available in our Reading Rooms) ↗