Microsoft XNA 4.0 Game Development Cookbook : over 35 intermediate-advanced recipes for taking your XNA development arsenal further /: over 35 intermediate-advanced recipes for taking your XNA development arsenal further. (2012)
- Record Type:
- Book
- Title:
- Microsoft XNA 4.0 Game Development Cookbook : over 35 intermediate-advanced recipes for taking your XNA development arsenal further /: over 35 intermediate-advanced recipes for taking your XNA development arsenal further. (2012)
- Main Title:
- Microsoft XNA 4.0 Game Development Cookbook : over 35 intermediate-advanced recipes for taking your XNA development arsenal further
- Further Information:
- Note: Luke Drumm.
- Other Names:
- Drumm, Luke
- Contents:
- Microsoft XNA 4.0 Game Development Cookbook; Microsoft XNA 4.0 Game Development Cookbook; Credits; About the Author; About the Reviewers; www.PacktPub.com; Support files, eBooks, discount offers, and more; Why Subscribe?; Free Access for Packt account holders; Preface; What this book covers; What you need for this book; Who this book is for; Conventions; Reader feedback; Customer support; Downloading the example code; Errata; Piracy; Questions; 1. Applying Special Effects; Introduction; Creating shadows within the Reach profile; Getting ready; How to do it ... ; How it works ... ; There's more ... See alsoCreating shadows within the HiDef profile; Getting ready; How to do it ... ; How it works ... ; There's more ... ; See also; Implementing lens flare within the Reach profile; Getting ready; How to do it ... ; How it works ... ; There's more ... ; Implementing lens flare within the HiDef profile; Getting ready; How to do it ... ; How it works ... ; Implementing smoke within the Reach profile; Getting ready; How to do it ... ; How it works ... ; There's more ... ; Creating explosions within the Reach profile; Getting ready; How to do it ... ; How it works ... ; There's more ... Creating explosions within the HiDef profileGetting ready; How to do it ... ; How it works ... ; There's more ... ; See also ... ; 2. Building 2D and 3D Terrain; Introduction; Displaying hexagonal maps; Getting ready; How to do it ... ; How it works ... ; There's more ... ; Displaying 2D isometricMicrosoft XNA 4.0 Game Development Cookbook; Microsoft XNA 4.0 Game Development Cookbook; Credits; About the Author; About the Reviewers; www.PacktPub.com; Support files, eBooks, discount offers, and more; Why Subscribe?; Free Access for Packt account holders; Preface; What this book covers; What you need for this book; Who this book is for; Conventions; Reader feedback; Customer support; Downloading the example code; Errata; Piracy; Questions; 1. Applying Special Effects; Introduction; Creating shadows within the Reach profile; Getting ready; How to do it ... ; How it works ... ; There's more ... See alsoCreating shadows within the HiDef profile; Getting ready; How to do it ... ; How it works ... ; There's more ... ; See also; Implementing lens flare within the Reach profile; Getting ready; How to do it ... ; How it works ... ; There's more ... ; Implementing lens flare within the HiDef profile; Getting ready; How to do it ... ; How it works ... ; Implementing smoke within the Reach profile; Getting ready; How to do it ... ; How it works ... ; There's more ... ; Creating explosions within the Reach profile; Getting ready; How to do it ... ; How it works ... ; There's more ... Creating explosions within the HiDef profileGetting ready; How to do it ... ; How it works ... ; There's more ... ; See also ... ; 2. Building 2D and 3D Terrain; Introduction; Displaying hexagonal maps; Getting ready; How to do it ... ; How it works ... ; There's more ... ; Displaying 2D isometric maps; Getting ready; How to do it ... ; How it works ... ; There's more ... ; See also; Importing and displaying 3D isometric maps; Getting ready; How to do it ... ; How it works ... ; Generating 3D height maps; Getting ready; How to do it ... ; How it works ... ; There's more ... ; Creating block worlds within the Reach profile. Getting readyHow to do it ... ; How it works ... ; There's more ... ; Textures; Creating block worlds within the HiDef profile; Getting ready; How to do it ... ; How it works ... ; There's more ... ; 3. Procedural Modeling; Introduction; Modeling triangles; Getting ready; How to do it ... ; How it works ... ; There's more ... ; Dynamic vertex buffers; See also; Modeling discs; Getting ready; How to do it ... ; How it works ... ; See also ... ; Modeling spheres; Getting ready; How to do it ... ; How it works ... ; There's more ... ; See also; Modeling tori; Getting ready; How to do it ... ; How it works ... ; See also. Modeling treesGetting ready; How to do it ... ; How it works ... ; There's more ... ; 4. Creating Water and Sky; Introduction; Creating water within the HiDef profile; Getting ready; How to do it ... ; How it works ... ; There's more ... ; Shallow water; Deep water; Building skyboxes within the Reach profile; Getting ready; How to do it ... ; How it works ... ; Building skyboxes within the HiDef profile; Getting ready; How to do it ... ; How it works ... ; There's more ... ; Cloud generation within the Reach profile; Getting ready; How to do it ... ; How it works ... ; There's more ... ; Billboarding; See also. … (more)
- Publisher Details:
- Birmingham : Packt Pub
- Publication Date:
- 2012
- Extent:
- 1 online resource, illustrations
- Subjects:
- 794.8/1526
COMPUTERS -- Virtual Worlds
Computer games -- Programming
Application software -- Development
Smartphones -- Programming
Windows phone (Computer file)
Electrical engineering
Computer science
Engineering
GAMES -- Video & Electronic
Computer games -- Programming
Electronic books
Electronic books
Electronic books - Languages:
- English
- ISBNs:
- 9781849691994
1849691991
1849691983
9781849691987 - Related ISBNs:
- 9781849691987
- Notes:
- Note: Print version record.
- Access Rights:
- Legal Deposit; Only available on premises controlled by the deposit library and to one user at any one time; The Legal Deposit Libraries (Non-Print Works) Regulations (UK).
- Access Usage:
- Restricted: Printing from this resource is governed by The Legal Deposit Libraries (Non-Print Works) Regulations (UK) and UK copyright law currently in force.
- View Content:
- Available online (eLD content is only available in our Reading Rooms) ↗
- Physical Locations:
- British Library HMNTS - ELD.DS.90185
- Ingest File:
- 01_004.xml