381. Game Play Schemas: From Player Analysis to Adaptive Game Mechanics. (25th November 2007) Authors: Lindley, Craig A.; Sennersten, Charlotte C. Other Names: Wong Kok Wai Academic Editor. Journal: International journal of computer games technology Issue: Volume 2008(2008) Page Start: Record Type: Journal Article View Content: Available online (eLD content is only available in our Reading Rooms) ↗
382. Hall of Heroes: A Digital Game for Social Skills Training with Young Adolescents. (1st January 2019) Authors: DeRosier, Melissa E.; Thomas, James M. Other Names: Katchabaw Michael J. Academic Editor. Journal: International journal of computer games technology Issue: Volume 2019(2019) Page Start: Record Type: Journal Article View Content: Available online (eLD content is only available in our Reading Rooms) ↗
383. Using a Mobile Phone as a "Wii-like" Controller for Playing Games on a Large Public Display. (21st November 2007) Authors: Vajk, Tamas; Coulton, Paul; Bamford, Will; Edwards, Reuben Other Names: Wong Kok Wai Academic Editor. Journal: International journal of computer games technology Issue: Volume 2008(2008) Page Start: Record Type: Journal Article View Content: Available online (eLD content is only available in our Reading Rooms) ↗
384. Audio Interaction in Computer Mediated Games. (23rd October 2007) Authors: Parker, J. R.; Heerema, John Other Names: Katchabaw Michael J. Academic Editor. Journal: International journal of computer games technology Issue: Volume 2008(2008) Page Start: Record Type: Journal Article View Content: Available online (eLD content is only available in our Reading Rooms) ↗
385. IMOVE: A Motion Tracking and Projection Framework for Social Interaction Applications. (3rd March 2019) Authors: Kegeleers, Marie; Bruens, Raoul; Liefaard, Maxim; Salamon, Nestor Z.; Bidarra, Rafael Other Names: Katchabaw Michael J. Academic Editor. Journal: International journal of computer games technology Issue: Volume 2019(2019) Page Start: Record Type: Journal Article View Content: Available online (eLD content is only available in our Reading Rooms) ↗
386. Corrigendum to "Usability Assessments for Augmented Reality Motor Rehabilitation Solutions: A Systematic Review". (21st January 2019) Authors: Cavalcanti, Virgínia C.; Santana, Maria I. de; Gama, Alana E. F. Da; Correia, Walter F. M. Journal: International journal of computer games technology Issue: Volume 2019(2019) Page Start: Record Type: Journal Article View Content: Available online (eLD content is only available in our Reading Rooms) ↗
387. A Hybrid Fuzzy ANN System for Agent Adaptation in a First Person Shooter. (11th November 2007) Authors: El Rhalibi, Abdennour; Merabti, Madjid Other Names: Wong Kok Wai Academic Editor. Journal: International journal of computer games technology Issue: Volume 2008(2008) Page Start: Record Type: Journal Article View Content: Available online (eLD content is only available in our Reading Rooms) ↗
388. Networking for Computer Games. (17th June 2008) Authors: Smed, Jouni Journal: International journal of computer games technology Issue: Volume 2008(2008) Page Start: Record Type: Journal Article View Content: Available online (eLD content is only available in our Reading Rooms) ↗
389. A Gameplay Definition through Videogame Classification. (11th March 2008) Authors: Djaouti, Damien; Alvarez, Julian; Jessel, Jean-Pierre; Methel, Gilles; Molinier, Pierre Other Names: Wong Kok Wai Academic Editor. Journal: International journal of computer games technology Issue: Volume 2008(2008) Page Start: Record Type: Journal Article View Content: Available online (eLD content is only available in our Reading Rooms) ↗
390. A Hybrid Fuzzy ANN System for Agent Adaptation in a First Person Shooter. (11th November 2007) Authors: El Rhalibi, Abdennour; Merabti, Madjid Other Names: Wong Kok Wai Academic Editor. Journal: International journal of computer games technology Issue: Volume 2008(2008) Page Start: Record Type: Journal Article View Content: Available online (eLD content is only available in our Reading Rooms) ↗