351. ALVIC versus the Internet: Redesigning a Networked Virtual Environment Architecture. (21st August 2008) Authors: Quax, Peter; Dierckx, Jeroen; Cornelissen, Bart; Lamotte, Wim Other Names: Smed Jouni Academic Editor. Journal: International journal of computer games technology Issue: Volume 2008(2008) Page Start: Record Type: Journal Article View Content: Available online (eLD content is only available in our Reading Rooms) ↗
352. Networking for Computer Games. (10th September 2008) Authors: Smed, Jouni Journal: International journal of computer games technology Issue: Volume 2008(2008) Page Start: Record Type: Journal Article View Content: Available online (eLD content is only available in our Reading Rooms) ↗
353. Efficient Terrain Triangulation and Modification Algorithms for Game Applications. (16th April 2008) Authors: Raman, Sundar; Jianmin, Zheng Other Names: Wong Kok Wai Academic Editor. Journal: International journal of computer games technology Issue: Volume 2008(2008) Page Start: Record Type: Journal Article View Content: Available online (eLD content is only available in our Reading Rooms) ↗
354. High-Level Development of Multiserver Online Games. (15th July 2008) Authors: Glinka, Frank; Ploss, Alexander; Gorlatch, Sergei; Müller-Iden, Jens Other Names: Smed Jouni Academic Editor. Journal: International journal of computer games technology Issue: Volume 2008(2008) Page Start: Record Type: Journal Article View Content: Available online (eLD content is only available in our Reading Rooms) ↗
355. Generation of Variations on Theme Music Based on Impressions of Story Scenes Considering Human's Feeling of Music and Stories. (15th November 2007) Authors: Ishizuka, Kenkichi; Onisawa, Takehisa Other Names: Wong Kevin Kok Wai Academic Editor. Journal: International journal of computer games technology Issue: Volume 2008(2008) Page Start: Record Type: Journal Article View Content: Available online (eLD content is only available in our Reading Rooms) ↗
356. A Gameplay Definition through Videogame Classification. (22nd April 2008) Authors: Djaouti, Damien; Alvarez, Julian; Jessel, Jean-Pierre; Methel, Gilles; Molinier, Pierre Other Names: Wong Kok Wai Academic Editor. Journal: International journal of computer games technology Issue: Volume 2008(2008) Page Start: Record Type: Journal Article View Content: Available online (eLD content is only available in our Reading Rooms) ↗
357. Story and Recall in First-Person Shooters. (30th April 2008) Authors: Pinchbeck, Dan Other Names: Wong Kok Wai Academic Editor. Journal: International journal of computer games technology Issue: Volume 2008(2008) Page Start: Record Type: Journal Article View Content: Available online (eLD content is only available in our Reading Rooms) ↗
358. Efficient Terrain Triangulation and Modification Algorithms for Game Applications. (30th April 2008) Authors: Raman, Sundar; Jianmin, Zheng Other Names: Wong Kok Wai Academic Editor. Journal: International journal of computer games technology Issue: Volume 2008(2008) Page Start: Record Type: Journal Article View Content: Available online (eLD content is only available in our Reading Rooms) ↗
359. A Gameplay Definition through Videogame Classification. (22nd April 2008) Authors: Djaouti, Damien; Alvarez, Julian; Jessel, Jean-Pierre; Methel, Gilles; Molinier, Pierre Other Names: Wong Kok Wai Academic Editor. Journal: International journal of computer games technology Issue: Volume 2008(2008) Page Start: Record Type: Journal Article View Content: Available online (eLD content is only available in our Reading Rooms) ↗
360. Activity Classification for Interactive Game Interfaces. (24th December 2007) Authors: Darby, John; Li, Baihua; Costen, Nick Other Names: Wong Kok Wai Academic Editor. Journal: International journal of computer games technology Issue: Volume 2008(2008) Page Start: Record Type: Journal Article View Content: Available online (eLD content is only available in our Reading Rooms) ↗