351. Learning C# programming with Unity 3D. (2019) Authors: Okita, Alex Record Type: Book Extent: 1 online resource, illustrations (black and white) View Content: Available online (eLD content is only available in our Reading Rooms) ↗
352. Learning C++ by creating games with UE4 : learn C++ programming with a fun, real-world application that allows you to create your own games! /: learn C++ programming with a fun, real-world application that allows you to create your own games!. ([2015]) Authors: Sherif, William Record Type: Book Extent: 1 online resource (1 volume), illustrations View Content: Available online (eLD content is only available in our Reading Rooms) ↗
353. Learning C++ by creating games with Unreal Engine 4 : a beginner's guide to learning 3D Game development with C++ and UE4 /: a beginner's guide to learning 3D Game development with C++ and UE4. (2018) Authors: Volin, Sharan Record Type: Book Extent: 1 online resource (viii, 441 pages), illustrations View Content: Available online (eLD content is only available in our Reading Rooms) ↗
354. Learning Cocos2d-JS game development : learn to create robust and engaging cross-platform HTML5 games using Cocos2d-JS /: learn to create robust and engaging cross-platform HTML5 games using Cocos2d-JS. ([2015]) Authors: Feronato, Emanuele Other Names: Lin, Shun author of introduction.; LING, Huabin author of introduction. Record Type: Book Extent: 1 online resource (1 volume), illustrations View Content: Available online (eLD content is only available in our Reading Rooms) ↗
355. Learning Cocos2d-x Game Development. (2014) Other Names: Shekar, Siddharth Record Type: Book Extent: 1 online resource View Content: Available online (eLD content is only available in our Reading Rooms) ↗
356. Learning C♯ by developing games with Unity 3D beginner's guide : learn the fundamentals of C♯ to create scripts for your GameObjects /: learn the fundamentals of C♯ to create scripts for your GameObjects. (2013) Other Names: Norton, Terry Record Type: Book Extent: 1 online resource (292 pages) View Content: Available online (eLD content is only available in our Reading Rooms) ↗
357. Learning game AI programming with Lua : leverage the power of Lua programming to create game AI that focuses on motion, animation, and tactics /: leverage the power of Lua programming to create game AI that focuses on motion, animation, and tactics. ([2014]) Authors: Young, David Record Type: Book Extent: 1 online resource (1 volume), illustrations View Content: Available online (eLD content is only available in our Reading Rooms) ↗
358. Learning Java through games. ([2014]) Authors: Stanchev, Lubomir, 1975- Record Type: Book Extent: 1 online resource (xix, 360 pages), illustrations View Content: Available online (eLD content is only available in our Reading Rooms) ↗
359. Learning NGUI for Unity : leverage the power of NGUI for Unity to create stunning mobile and PC games and user interfaces /: leverage the power of NGUI for Unity to create stunning mobile and PC games and user interfaces. (2014) Authors: Pearson, Charles Record Type: Book Extent: 1 online resource (360 pages), color illustrations View Content: Available online (eLD content is only available in our Reading Rooms) ↗
360. Learning objective-C by developing iPhone games : leverage Xcode and objective-C to develop iPhone games /: leverage Xcode and objective-C to develop iPhone games. (2014) Authors: Booker, Amy M Other Names: Walters, Joseph D cover designer. Record Type: Book Extent: 1 online resource (284 pages), illustrations (some color), tables View Content: Available online (eLD content is only available in our Reading Rooms) ↗