Learning Java through games. ([2014])
- Record Type:
- Book
- Title:
- Learning Java through games. ([2014])
- Main Title:
- Learning Java through games
- Further Information:
- Note: Lubomir Stanchev.
- Authors:
- Stanchev, Lubomir, 1975-
- Contents:
- Basic Principles; Computer Hardware and Software; Brief History of Computers; Hardware Components of a Computer; Binary Representation of Numbers; Software Creation and Types of Software; Type of Programming Languages; Brief History of Computer Games Data Types and Conditional Statements; Our First Java Program; Variables; Random Numbers and the if Statement; Combining Conditions; The String Class; The switch Statement; The Conditional Operator Loops; The while Statement; The do-while Construct; The for Loop; Nested for Loops; The Modulus Operation Methods and Formatted Output; Introduction to Methods; Formatting Output; Code Refactoring; Documenting Methods Using JavaDoc; Sending Data between Methods; The Trading Game Introduction to Arrays; One-Dimensional Arrays; The Trading Game Revisited; Two-Dimensional Arrays; Variable Argument Methods; Command Line Arguments Introduction to Classes; Classes and Objects; Class Interaction and Data Encapsulation; Default Constructor; The toString Method; Instance versus Static; Non-Empty Constructors and the Hidden Parameter this; Array of Objects and Multi-Class Solutions; Multi-Class Solution to the Battleship Game The ArrayList Class and the enum Keyword; Introduction to the ArrayList Class; Immutable Objects; The StringBuffer Class; The Interface of an ArrayList; Introducing the enum Construct Advanced Programming Techniques ; Classes Revisited; Class Containment; Inheritance and the super Keyword; Multiple Inheritance;Basic Principles; Computer Hardware and Software; Brief History of Computers; Hardware Components of a Computer; Binary Representation of Numbers; Software Creation and Types of Software; Type of Programming Languages; Brief History of Computer Games Data Types and Conditional Statements; Our First Java Program; Variables; Random Numbers and the if Statement; Combining Conditions; The String Class; The switch Statement; The Conditional Operator Loops; The while Statement; The do-while Construct; The for Loop; Nested for Loops; The Modulus Operation Methods and Formatted Output; Introduction to Methods; Formatting Output; Code Refactoring; Documenting Methods Using JavaDoc; Sending Data between Methods; The Trading Game Introduction to Arrays; One-Dimensional Arrays; The Trading Game Revisited; Two-Dimensional Arrays; Variable Argument Methods; Command Line Arguments Introduction to Classes; Classes and Objects; Class Interaction and Data Encapsulation; Default Constructor; The toString Method; Instance versus Static; Non-Empty Constructors and the Hidden Parameter this; Array of Objects and Multi-Class Solutions; Multi-Class Solution to the Battleship Game The ArrayList Class and the enum Keyword; Introduction to the ArrayList Class; Immutable Objects; The StringBuffer Class; The Interface of an ArrayList; Introducing the enum Construct Advanced Programming Techniques ; Classes Revisited; Class Containment; Inheritance and the super Keyword; Multiple Inheritance; Constructors of Subclasses; Abstract Classes and Methods; Auto-Casting, Polymorphism, and Dynamic Binding; Interfaces and the Comparable Interface; Access Privileges; The final Keyword; Static Methods and Polymorphism; Explicit Type Checking; Cloning Objects; Comparing Objects for Equality Fun with Swing; Introduction to Swing; Creating Windows; Panels and Drawing Nested Classes and Event Handling; The Timer Class; Nested Classes; Event Listeners; Multicasting The Breakout Game (Complete Version); Overview of the Game; Game Design; Moving the Ball; Adding the Paddle; Drawing the Stickmen; Adding the Menus; Adding the Bricks Layout Management and GUI Components; Creating Buttons; Flow Layout; Border Layout; Text Fields and Labels; Grid Layout; Creating Text Areas with Scroll Bars; The Combo Box; Check Boxes; Radio Buttons; Document Listeners; Creating Dialog Boxes; Working with Password Fields Exception Handling and Files; Handling Exceptions; Text Files; Data Files Recursion; Base Case and General Case; Dynamic Programming; Internal Details of a Recursive Call; Array Algorithms Java Applets; HTML and the Java Applet Architecture; Principles of Java Applets; Creating Popup Windows; The Tic-Tac-Toe Game Index A Summary, Syntax, Important Points, Exercises, Labs, and Projects appear at the end of each chapter. … (more)
- Publisher Details:
- Boca Raton, FL : CRC Press, Taylor and Francis Group
- Publication Date:
- 2014
- Copyright Date:
- 2014
- Extent:
- 1 online resource (xix, 360 pages), illustrations
- Subjects:
- 005.2/762
Java (Computer program language) -- Problems, exercises, etc
Java (Computer program language) -- Textbooks
Computer games -- Programming
COMPUTERS -- Programming -- Games
COMPUTERS -- Programming Languages -- General
Computer games -- Programming
Java (Computer program language)
Electronic books
Problems and exercises
Textbooks - Languages:
- English
- ISBNs:
- 9781466593336
1466593334
9781482224542
1482224542
9781466593329
1466593326
1466593318
9781466593312 - Related ISBNs:
- 9781466593312
- Notes:
- Note: Print version record.
- Access Rights:
- Legal Deposit; Only available on premises controlled by the deposit library and to one user at any one time; The Legal Deposit Libraries (Non-Print Works) Regulations (UK).
- Access Usage:
- Restricted: Printing from this resource is governed by The Legal Deposit Libraries (Non-Print Works) Regulations (UK) and UK copyright law currently in force.
- View Content:
- Available online (eLD content is only available in our Reading Rooms) ↗
- Physical Locations:
- British Library HMNTS - ELD.DS.154461
- Ingest File:
- 01_108.xml