21. Swift game programming for absolute beginners. ([2015]) Authors: Egges, Arjan Record Type: Book Extent: 1 online resource View Content: Available online (eLD content is only available in our Reading Rooms) ↗
22. Unity artificial intelligence programming : add powerful, believable, and fun AI entities in your game with the power of Unity 2018! /: add powerful, believable, and fun AI entities in your game with the power of Unity 2018!. (2018) Authors: Aversa, Davide; Kyaw, Aung Sithu; Peters, Clifford Record Type: Book Extent: 1 online resource (1 volume), illustrations View Content: Available online (eLD content is only available in our Reading Rooms) ↗
23. Getting started with SpriteKit. (2016) Authors: Jordan, Jorge Record Type: Book Extent: 1 online resource View Content: Available online (eLD content is only available in our Reading Rooms) ↗
24. Learning AndEngine : design and create Android games with the simple but powerful tool AndEngine /: design and create Android games with the simple but powerful tool AndEngine. (2014) Authors: Varga, Martin Record Type: Book Extent: 1 online resource (286 pages) View Content: Available online (eLD content is only available in our Reading Rooms) ↗
25. Game development and simulation with Unreal technology. ([2019]) Authors: Tavakkoli, Alireza Record Type: Book Extent: 1 online resource View Content: Available online (eLD content is only available in our Reading Rooms) ↗
26. Game and graphics programming for iOS and Android with OpenGL ES 2.0. (2012) Other Names: Marucchi-Foino, Romain Record Type: Book Extent: 1 online resource (384 pages) View Content: Available online (eLD content is only available in our Reading Rooms) ↗
27. Learning C++ by creating games with Unreal Engine 4 : a beginner's guide to learning 3D Game development with C++ and UE4 /: a beginner's guide to learning 3D Game development with C++ and UE4. (2018) Authors: Volin, Sharan Record Type: Book Extent: 1 online resource (viii, 441 pages), illustrations View Content: Available online (eLD content is only available in our Reading Rooms) ↗
28. The advanced game developer's toolkit : create amazing Web-based games with JavaScript and HTML5 /: create amazing Web-based games with JavaScript and HTML5. ([2017]) Authors: Van der Spuy, Rex Record Type: Book Extent: 1 online resource, color illustrations View Content: Available online (eLD content is only available in our Reading Rooms) ↗
29. Artificial intelligence for games. (2018) Authors: Millington, Ian; Funge, John David, 1968- Record Type: Book Extent: 1 online resource View Content: Available online (eLD content is only available in our Reading Rooms) ↗
30. Let's build a multiplayer phaser game : with TypeScript, Socket.IO, and Phaser /: with TypeScript, Socket.IO, and Phaser. ([2019]) Authors: Lodriguez, Oscar Record Type: Book Extent: 1 online resource View Content: Available online (eLD content is only available in our Reading Rooms) ↗