21. 3ds Max basics for modeling video game assets. (2019) Authors: Culbertson, William Record Type: Book Extent: 1 online resource, illustrations (black and white, and colour) View Content: Available online (eLD content is only available in our Reading Rooms) ↗
22. A Comprehensive Review of Serious Games in Health Professions. (3rd August 2014) Authors: Ricciardi, Francesco; De Paolis, Lucio Tommaso Other Names: Sun Hanqiu Academic Editor. Journal: International journal of computer games technology Issue: Volume 2014(2014) Page Start: Record Type: Journal Article View Content: Available online (eLD content is only available in our Reading Rooms) ↗
23. A Comprehensive Study on Pathfinding Techniques for Robotics and Video Games. (2nd April 2015) Authors: Abd Algfoor, Zeyad; Sunar, Mohd Shahrizal; Kolivand, Hoshang Other Names: Cai Yiyu Academic Editor. Journal: International journal of computer games technology Issue: Volume 2015(2015) Page Start: Record Type: Journal Article View Content: Available online (eLD content is only available in our Reading Rooms) ↗
24. A Conceptual Framework for the Analysis of First-Person Shooter Audio and its Potential Use for Game Engines. (11th December 2007) Authors: Grimshaw, Mark; Schott, Gareth Other Names: Wong Kok Wai Academic Editor. Journal: International journal of computer games technology Issue: Volume 2008(2008) Page Start: Record Type: Journal Article View Content: Available online (eLD content is only available in our Reading Rooms) ↗
25. A Conceptual Framework for the Analysis of First-Person Shooter Audio and its Potential Use for Game Engines. (11th December 2007) Authors: Grimshaw, Mark; Schott, Gareth Other Names: Wong Kok Wai Academic Editor. Journal: International journal of computer games technology Issue: Volume 2008(2008) Page Start: Record Type: Journal Article View Content: Available online (eLD content is only available in our Reading Rooms) ↗
26. A Conceptual Framework for the Analysis of First-Person Shooter Audio and its Potential Use for Game Engines. (22nd January 2008) Authors: Grimshaw, Mark; Schott, Gareth Other Names: Wong Kok Wai Academic Editor. Journal: International journal of computer games technology Issue: Volume 2008(2008) Page Start: Record Type: Journal Article View Content: Available online (eLD content is only available in our Reading Rooms) ↗
27. A Constraint-Based Approach to Visual Speech for a Mexican-Spanish Talking Head. (14th January 2008) Authors: Lazalde, Oscar Martinez; Maddock, Steve; Meredith, Michael Other Names: Wong Kok Wai Academic Editor. Journal: International journal of computer games technology Issue: Volume 2008(2008) Page Start: Record Type: Journal Article View Content: Available online (eLD content is only available in our Reading Rooms) ↗
28. A Constraint-Based Approach to Visual Speech for a Mexican-Spanish Talking Head. (24th February 2008) Authors: Lazalde, Oscar Martinez; Maddock, Steve; Meredith, Michael Other Names: Wong Kok Wai Academic Editor. Journal: International journal of computer games technology Issue: Volume 2008(2008) Page Start: Record Type: Journal Article View Content: Available online (eLD content is only available in our Reading Rooms) ↗
29. A Constraint-Based Approach to Visual Speech for a Mexican-Spanish Talking Head. (24th February 2008) Authors: Lazalde, Oscar Martinez; Maddock, Steve; Meredith, Michael Other Names: Wong Kok Wai Academic Editor. Journal: International journal of computer games technology Issue: Volume 2008(2008) Page Start: Record Type: Journal Article View Content: Available online (eLD content is only available in our Reading Rooms) ↗
30. A Dense Point-to-Point Alignment Method for Realistic 3D Face Morphing and Animation. (8th April 2009) Authors: Hu, Yongli; Zhou, Mingquan; Wu, Zhongke Other Names: Zhou Suiping Academic Editor. Journal: International journal of computer games technology Issue: Volume 2009(2009) Page Start: Record Type: Journal Article View Content: Available online (eLD content is only available in our Reading Rooms) ↗