281. Getting started with Unity 5 : leverage the power of Unity 5 to create amazing 3D games /: leverage the power of Unity 5 to create amazing 3D games. (2015) Authors: Jr, Lavieri, Edward D Record Type: Book Extent: 1 online resource (184 pages) View Content: Available online (eLD content is only available in our Reading Rooms) ↗
282. Getting started with Unity 5.x 2D game development : build a tower defense game and earn delectable C# treats by baking cupcakes and fighting fearsome sweet-toothed pandas /: build a tower defense game and earn delectable C# treats by baking cupcakes and fighting fearsome sweet-toothed pandas. (2017) Authors: Sapio, Francesco Record Type: Book Extent: 1 online resource (1 volume), illustrations View Content: Available online (eLD content is only available in our Reading Rooms) ↗
283. Gideros Mobile Game Development : a practical guide to develop exciting cross-platform mobile games with Gideros /: a practical guide to develop exciting cross-platform mobile games with Gideros. (2013) Other Names: Sosins, Arturs Record Type: Book Extent: 1 online resource View Content: Available online (eLD content is only available in our Reading Rooms) ↗
284. GLSL essentials : enrich your 3D scenes with the power of GLSL! /: enrich your 3D scenes with the power of GLSL!. (2013) Other Names: Rodríguez, Jacobo Record Type: Book Extent: 1 online resource (1 volume), illustrations View Content: Available online (eLD content is only available in our Reading Rooms) ↗
285. Grome terrain modeling with Ogre3D, UDK, and Unity3D : create massive terrains and export them to the most popular game engines /: create massive terrains and export them to the most popular game engines. (2013) Other Names: (Computer programmer), Hawley, Richard A Record Type: Book Extent: 1 online resource (iv, 149 pages), illustrations View Content: Available online (eLD content is only available in our Reading Rooms) ↗
286. Hall of Heroes: A Digital Game for Social Skills Training with Young Adolescents. (1st January 2019) Authors: DeRosier, Melissa E.; Thomas, James M. Other Names: Katchabaw Michael J. Academic Editor. Journal: International journal of computer games technology Issue: Volume 2019(2019) Page Start: Record Type: Journal Article View Content: Available online (eLD content is only available in our Reading Rooms) ↗
287. Hands-on Blockchain development in 7 days : create a decentralized gaming application using Ethereum /: create a decentralized gaming application using Ethereum. (2019) Authors: Button, Will Record Type: Book Extent: 1 online resource, illustrations View Content: Available online (eLD content is only available in our Reading Rooms) ↗
288. Hands-on deep learning for games : leverage the power of neural networks and reinforcement learning to build intelligent games /: leverage the power of neural networks and reinforcement learning to build intelligent games. (2019) Authors: Lanham, Michael Record Type: Book Extent: 1 online resource, illustrations View Content: Available online (eLD content is only available in our Reading Rooms) ↗
289. Hands-on dynamic story scripting with ink : create dialogue and procedural storytelling systems for unity projects /: create dialogue and procedural storytelling systems for unity projects. (2021) Authors: Cox, Daniel Record Type: Book Extent: 1 online resource View Content: Available online (eLD content is only available in our Reading Rooms) ↗
290. Hands-on game animation programming : learn modern animation techniques from theory to implementation with C++ /: learn modern animation techniques from theory to implementation with C++. (2020) Authors: Szauer, Gabor Record Type: Book Extent: 1 online resource View Content: Available online (eLD content is only available in our Reading Rooms) ↗