281. Practical shader development : vertex and fragment shaders for game developers /: vertex and fragment shaders for game developers. ([2019]) Authors: Halladay, Kyle Record Type: Book Extent: 1 online resource View Content: Available online (eLD content is only available in our Reading Rooms) ↗
282. 3D game textures : create professional game art using Photoshop /: create professional game art using Photoshop. (2016) Authors: Ahearn, Luke Record Type: Book Extent: 1 online resource, illustrations (colour) View Content: Available online (eLD content is only available in our Reading Rooms) ↗
283. Unreal Engine virtual reality quick start guide : design and develop immersive virtual reality experiences with Unreal Engine 4 /: design and develop immersive virtual reality experiences with Unreal Engine 4. (2019) Authors: Plowman, Jessica Record Type: Book Extent: 1 online resource (1 volume), illustrations View Content: Available online (eLD content is only available in our Reading Rooms) ↗
284. Unreal Engine Blueprints Visual Scripting projects : learn Blueprints Visual Scripting in UE4 by building three captivating 3D games /: learn Blueprints Visual Scripting in UE4 by building three captivating 3D games. (2019) Authors: Ferro, Lauren S Record Type: Book Extent: 1 online resource (1 volume), illustrations View Content: Available online (eLD content is only available in our Reading Rooms) ↗
285. SFML blueprints : sharpen your game development skills and improve your C++ and SFML knowledge with five exciting projects /: sharpen your game development skills and improve your C++ and SFML knowledge with five exciting projects. (2015) Authors: Barbier, Maxime Record Type: Book Extent: 1 online resource (298 pages) View Content: Available online (eLD content is only available in our Reading Rooms) ↗
286. Learning C♯ by developing games with Unity 3D beginner's guide : learn the fundamentals of C♯ to create scripts for your GameObjects /: learn the fundamentals of C♯ to create scripts for your GameObjects. (2013) Other Names: Norton, Terry Record Type: Book Extent: 1 online resource (292 pages) View Content: Available online (eLD content is only available in our Reading Rooms) ↗
287. Scratch 2.0 game development hotshot : 10 engaging projects that will teach you how to build exciting games with the easy-to-use Scratch 2.0 environment /: 10 engaging projects that will teach you how to build exciting games with the easy-to-use Scratch 2.0 environment. (2014) Authors: Pul, Sergio van; Chiang, Jessica Record Type: Book Extent: 1 online resource (330 pages) View Content: Available online (eLD content is only available in our Reading Rooms) ↗
288. The advanced game narrative toolbox. (2019) Authors: Heussner, Tobias Record Type: Book Extent: 1 online resource, illustrations (black and white, and colour) View Content: Available online (eLD content is only available in our Reading Rooms) ↗
289. An introduction to GameGuru. (2019) Authors: Messina, Michael Matthew Record Type: Book Extent: 1 online resource, illustrations (black and white) View Content: Available online (eLD content is only available in our Reading Rooms) ↗
290. Artificial intelligence in games. (2022) Authors: (Game programmer), Roberts, Paul Other Names: (Illustrator) Dent, Nicholas illustrator. Record Type: Book Extent: 1 online resource, illustrations View Content: Available online (eLD content is only available in our Reading Rooms) ↗