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Hands-on game animation programming : learn modern animation techniques from theory to implementation with C++ /: learn modern animation techniques from theory to implementation with C++. (2020)
Record Type:
Book
Title:
Hands-on game animation programming : learn modern animation techniques from theory to implementation with C++ /: learn modern animation techniques from theory to implementation with C++. (2020)
Main Title:
Hands-on game animation programming : learn modern animation techniques from theory to implementation with C++
Table of ContentsCreating a Game WindowImplementing VectorsImplementing MatricesImplementing QuaternionsImplementing TransformsBuilding an Abstract RendererExploring the glTF File FormatCreating Curves, Frames, and TracksImplementing Animation ClipsMesh SkinningOptimizing the Animation PipelineBlending between AnimationsImplementing Inverse KinematicsUsing Dual Quaternions for SkinningRendering Instanced Crowds.
Note: Description based on CIP data; resource not viewed.
Access Rights:
Legal Deposit; Only available on premises controlled by the deposit library and to one user at any one time; The Legal Deposit Libraries (Non-Print Works) Regulations (UK).
Access Usage:
Restricted: Printing from this resource is governed by The Legal Deposit Libraries (Non-Print Works) Regulations (UK) and UK copyright law currently in force.