271. Hands-on Blockchain development in 7 days : create a decentralized gaming application using Ethereum /: create a decentralized gaming application using Ethereum. (2019) Authors: Button, Will Record Type: Book Extent: 1 online resource, illustrations View Content: Available online (eLD content is only available in our Reading Rooms) ↗
272. WebGL game development : gain insights into game development by rendering complex 3D objects using WebGL /: gain insights into game development by rendering complex 3D objects using WebGL. (2014) Authors: Arora, Sumeet Record Type: Book Extent: 1 online resource (418 pages) View Content: Available online (eLD content is only available in our Reading Rooms) ↗
273. Artificial intelligence for games. (2019) Authors: Millington, Ian Record Type: Book Extent: 1 online resource, illustrations (black and white) View Content: Available online (eLD content is only available in our Reading Rooms) ↗
274. Game AI pro 2 : collected wisdom of game AI professionals /: collected wisdom of game AI professionals. (2015) Editors: Rabin, Steve Record Type: Book Extent: 1 online resource, illustrations (black and white) View Content: Available online (eLD content is only available in our Reading Rooms) ↗
275. Unreal development kit game programming with unrealscript. create games beyond your imagination with the Unreal Development Kit /: create games beyond your imagination with the Unreal Development Kit. Beginners guide : (2011) Other Names: Cordone, Rachel Record Type: Book Extent: 1 online resource (466 pages) View Content: Available online (eLD content is only available in our Reading Rooms) ↗
276. The game narrative toolbox. (2015) Authors: Heussner, Tobias Record Type: Book Extent: 1 online resource (264 pages), (13 illustrations) View Content: Available online (eLD content is only available in our Reading Rooms) ↗
277. Hands-on deep learning for games : leverage the power of neural networks and reinforcement learning to build intelligent games /: leverage the power of neural networks and reinforcement learning to build intelligent games. (2019) Authors: Lanham, Michael Record Type: Book Extent: 1 online resource, illustrations View Content: Available online (eLD content is only available in our Reading Rooms) ↗
278. Learning C# by developing games with Unity 2019 : code in C# and build 3D games with Unity /: code in C# and build 3D games with Unity. (2019) Authors: Ferrone, Harrison Record Type: Book Extent: 1 online resource, illustrations View Content: Available online (eLD content is only available in our Reading Rooms) ↗
279. Hands-on game development patterns with Unity : create engaging games by using industry-standard design patterns with C# /: create engaging games by using industry-standard design patterns with C#. (2019) Authors: Baron, David Record Type: Book Extent: 1 online resource, illustrations View Content: Available online (eLD content is only available in our Reading Rooms) ↗
280. Essential mathematics for games and interactive applications. (2015) Authors: Van Verth, James M; Bishop, Lars M Record Type: Book Extent: 1 online resource, illustrations (black and white) View Content: Available online (eLD content is only available in our Reading Rooms) ↗