271. GameMaker programming by example : master the development of 2D games by learning to use the powerful GameMaker language and tools provided by the GameMaker: Studio workspace and engine! /: master the development of 2D games by learning to use the powerful GameMaker language and tools provided by the GameMaker: Studio workspace and engine!. (2015) Authors: Christian, Brian Record Type: Book Extent: 1 online resource (1 volume), illustrations View Content: Available online (eLD content is only available in our Reading Rooms) ↗
272. Games and Agents: Designing Intelligent Gameplay. (25th January 2009) Authors: Dignum, F.; Westra, J.; van Doesburg, W. A.; Harbers, M. Other Names: El Rhalibi Abdennour Academic Editor. Journal: International journal of computer games technology Issue: Volume 2009(2009) Page Start: Record Type: Journal Article View Content: Available online (eLD content is only available in our Reading Rooms) ↗
273. GameSalad beginners guide : a fun, quick, step-by-step guide to creating games with levels, physics, sound and numerous enemies using GameSalad /: a fun, quick, step-by-step guide to creating games with levels, physics, sound and numerous enemies using GameSalad. (2012) Other Names: DeQuadros, Miguel Record Type: Book Extent: 1 online resource (7, v, 293 pages) View Content: Available online (eLD content is only available in our Reading Rooms) ↗
274. GameSalad essentials : create awesome cross-platform games in no time, and with no coding /: create awesome cross-platform games in no time, and with no coding. (2015) Authors: DeQuadros, Miguel Record Type: Book Extent: 1 online resource (154 pages), color illustrations View Content: Available online (eLD content is only available in our Reading Rooms) ↗
275. Generation of Variations on Theme Music Based on Impressions of Story Scenes Considering Human's Feeling of Music and Stories. (15th November 2007) Authors: Ishizuka, Kenkichi; Onisawa, Takehisa Other Names: Wong Kevin Kok Wai Academic Editor. Journal: International journal of computer games technology Issue: Volume 2008(2008) Page Start: Record Type: Journal Article View Content: Available online (eLD content is only available in our Reading Rooms) ↗
276. Generation of Variations on Theme Music Based on Impressions of Story Scenes Considering Human's Feeling of Music and Stories. (29th October 2007) Authors: Ishizuka, Kenkichi; Onisawa, Takehisa Other Names: Wong Kevin Kok Wai Academic Editor. Journal: International journal of computer games technology Issue: Volume 2008(2008) Page Start: Record Type: Journal Article View Content: Available online (eLD content is only available in our Reading Rooms) ↗
277. Getting started with C++ audio programming for game development : a hands-on guide to audio programming in game development with the FMOD audio library and toolkit /: a hands-on guide to audio programming in game development with the FMOD audio library and toolkit. (2013) Other Names: Gouveia, David Record Type: Book Extent: 1 online resource (116 pages) View Content: Available online (eLD content is only available in our Reading Rooms) ↗
278. Getting started with Clickteam Fusion : create compelling 2D games using Clickteam Fusion /: create compelling 2D games using Clickteam Fusion. (2014) Other Names: Brunner, Jürgen Record Type: Book Extent: 1 online resource (1 volume), illustrations View Content: Available online (eLD content is only available in our Reading Rooms) ↗
279. Getting started with SpriteKit. (2016) Authors: Jordan, Jorge Record Type: Book Extent: 1 online resource View Content: Available online (eLD content is only available in our Reading Rooms) ↗
280. Getting started with Unity 2018 : a beginner's guide to 2D and 3D game development with Unity /: a beginner's guide to 2D and 3D game development with Unity. (2018) Authors: Jr, Lavieri, Edward D Record Type: Book Extent: 1 online resource View Content: Available online (eLD content is only available in our Reading Rooms) ↗