201. Developing AR games for iOS and Android : develop and deploy augmented reality apps using Vuforia SDK and Unity 3D /: develop and deploy augmented reality apps using Vuforia SDK and Unity 3D. (2013) Other Names: Cushnan, Dominic; El Habbak, Hassan Record Type: Book Extent: 1 online resource (130 pages), illustrations (chiefly color) View Content: Available online (eLD content is only available in our Reading Rooms) ↗
202. Real-time collision detection. (©2005) Other Names: Ericson, Christer Record Type: Book Extent: 1 online resource (xxxviii, 593 pages), illustrations View Content: Available online (eLD content is only available in our Reading Rooms) ↗
203. An introduction to HTML5 game development with Phaser.js. (2017) Authors: Faas, Travis Record Type: Book Extent: 1 online resource (xv, 284 pages), illustrations View Content: Available online (eLD content is only available in our Reading Rooms) ↗
204. Learning Unreal Engine iOS game development : creating exciting iOS games with the power of the new Unreal Engine 4 subsystems /: creating exciting iOS games with the power of the new Unreal Engine 4 subsystems. (2015) Authors: Moniem, Muhammad Record Type: Book Extent: 1 online resource (1 volume), illustrations View Content: Available online (eLD content is only available in our Reading Rooms) ↗
205. JMonkeyEngine 3.0 beginner's guide : develop professional 3D games for desktop, web, and mobile, all in the familiar Java programming language /: develop professional 3D games for desktop, web, and mobile, all in the familiar Java programming language. (2013) Other Names: Kusterer, Ruth Record Type: Book Extent: 1 online resource (vi, 334 pages :), illustrations (some color) View Content: Available online (eLD content is only available in our Reading Rooms) ↗
206. Object-oriented game development. (2004) Other Names: Gold, Julian Record Type: Book Extent: 1 online resource (xi, 426 pages) View Content: Available online (eLD content is only available in our Reading Rooms) ↗
207. Unity 3.x game development by example : beginner's guide /: beginner's guide. (2011) Other Names: Creighton, Ryan Henson Record Type: Book Extent: 1 online resource (ix, 390 pages), color illustrations View Content: Available online (eLD content is only available in our Reading Rooms) ↗
208. C# game programming cookbook for Unity 3D. (2021) Authors: Murray, Jeff W Record Type: Book Extent: 1 online resource, illustrations (black and white) View Content: Available online (eLD content is only available in our Reading Rooms) ↗
209. Game audio programming : principles and practices /: principles and practices. (2016) Editors: Somberg, Guy Record Type: Book Extent: 1 online resource (334 pages), (74 illustrations) View Content: Available online (eLD content is only available in our Reading Rooms) ↗
210. Unity 2017 AI game programming : leverage the power of artificial intelligence to program smart entities for your games /: leverage the power of artificial intelligence to program smart entities for your games. (2018) Authors: Barrera, Ray; Kyaw, Aung Sithu; Swe, Thet Naing Record Type: Book Extent: 1 online resource (1 volume), illustrations View Content: Available online (eLD content is only available in our Reading Rooms) ↗