11. Dynamic Difficulty Balancing for Cautious Players and Risk Takers. (27th June 2012) Authors: Hawkins, Guy; Nesbitt, Keith; Brown, Scott Other Names: Thalmann Daniel Academic Editor. Journal: International journal of computer games technology Issue: Volume 2012(2012) Page Start: Record Type: Journal Article View Content: Available online (eLD content is only available in our Reading Rooms) ↗
12. Pose Space Surface Manipulation. (15th May 2012) Authors: Yoshiyasu, Yusuke; Yamazaki, Nobutoshi Other Names: Pasko Alexander Academic Editor. Journal: International journal of computer games technology Issue: Volume 2012(2012) Page Start: Record Type: Journal Article View Content: Available online (eLD content is only available in our Reading Rooms) ↗
13. Comparison of Learning Software Architecture by Developing Social Applications versus Games on the Android Platform. (10th September 2012) Authors: Wu, Bian; Wang, Alf Inge Other Names: Thalmann Daniel Academic Editor. Journal: International journal of computer games technology Issue: Volume 2012(2012) Page Start: Record Type: Journal Article View Content: Available online (eLD content is only available in our Reading Rooms) ↗
14. Unreal Engine 4 scripting with C ++ cookbook. (2016) Authors: Sherif, William; Whittle, Stephen Record Type: Book Extent: 1 online resource View Content: Available online (eLD content is only available in our Reading Rooms) ↗
15. Swift game development : learn IOS 12 game development using SpriteKit, SceneKit and ARKit 2.0 /: learn IOS 12 game development using SpriteKit, SceneKit and ARKit 2.0. ([2018]) Authors: Shekar, Siddharth; Haney, Stephen Record Type: Book Extent: 1 online resource (435 pages) View Content: Available online (eLD content is only available in our Reading Rooms) ↗
16. Learn unity for Windows 10 game development. ([2016]) Authors: Blackman, Sue; Tuliper, Adam Record Type: Book Extent: 1 online resource (xx, 572 pages), illustrations View Content: Available online (eLD content is only available in our Reading Rooms) ↗
17. Java game development with LibGDX : from beginner to professional /: from beginner to professional. ([2018]) Authors: Stemkoski, Lee Record Type: Book Extent: 1 online resource View Content: Available online (eLD content is only available in our Reading Rooms) ↗
18. Pro Java 9 games development : leveraging the JavaFX APIs /: leveraging the JavaFX APIs. ([2017]) Authors: Jackson, Wallace Record Type: Book Extent: 1 online resource, illustrations View Content: Available online (eLD content is only available in our Reading Rooms) ↗
19. Beginning RPG Maker MV. (2016) Authors: Perez, Darrin Record Type: Book Extent: 1 online resource (xxv, 372 pages), color illustrations View Content: Available online (eLD content is only available in our Reading Rooms) ↗
20. Polished game development : from first steps to final release /: from first steps to final release. (2016) Authors: Goodwin, Steven, 1973- Record Type: Book Extent: 1 online resource (xxi, 259 pages), illustrations View Content: Available online (eLD content is only available in our Reading Rooms) ↗