11. 3D game environments : create professional 3D game worlds /: create professional 3D game worlds. (2017) Authors: Ahearn, Luke Record Type: Book Extent: 1 online resource, illustrations (colour) View Content: Available online (eLD content is only available in our Reading Rooms) ↗
12. 3D game environments : create professional 3D game worlds /: create professional 3D game worlds. (2017) Authors: Ahearn, Luke Record Type: Book Extent: 1 online resource, illustrations (colour) View Content: Available online (eLD content is only available in our Reading Rooms) ↗
13. 3D game textures : create professional game art using Photoshop /: create professional game art using Photoshop. (2014) Authors: Ahearn, Luke Record Type: Book Extent: 1 online resource View Content: Available online (eLD content is only available in our Reading Rooms) ↗
14. 3D game textures : create professional game art using Photoshop /: create professional game art using Photoshop. (2016) Authors: Ahearn, Luke Record Type: Book Extent: 1 online resource (412 pages), (400 illustrations) View Content: Available online (eLD content is only available in our Reading Rooms) ↗
15. 3D game textures : create professional game art using Photoshop /: create professional game art using Photoshop. (2016) Authors: Ahearn, Luke Record Type: Book Extent: 1 online resource, illustrations (colour) View Content: Available online (eLD content is only available in our Reading Rooms) ↗
16. 3D graphics for game programming. (©2011) Other Names: Han, JungHyun Record Type: Book Extent: 1 online resource (318 pages), illustrations (chiefly color) View Content: Available online (eLD content is only available in our Reading Rooms) ↗
17. 3D graphics with XNA game studio 4.0 : create attractive 3D graphics and visuals in your XNA games /: create attractive 3D graphics and visuals in your XNA games. (2010) Other Names: James, Sean Record Type: Book Extent: 1 online resource (292 pages) View Content: Available online (eLD content is only available in our Reading Rooms) ↗
18. 3D math primer for graphics and game development. (©2011) Other Names: Dunn, Fletcher; Parberry, Ian Record Type: Book Extent: 1 online resource (xxi, 824 pages), color illustrations View Content: Available online (eLD content is only available in our Reading Rooms) ↗
19. 3D Space-Time Visualization of Player Behaviour in Pervasive Location-Based Games. (1st July 2008) Authors: Coulton, Paul; Bamford, Will; Cheverst, Keith; Rashid, Omer Other Names: Davison Andrew Academic Editor. Journal: International journal of computer games technology Issue: Volume 2008(2008) Page Start: Record Type: Journal Article View Content: Available online (eLD content is only available in our Reading Rooms) ↗
20. 3D Space-Time Visualization of Player Behaviour in Pervasive Location-Based Games. (20th May 2008) Authors: Coulton, Paul; Bamford, Will; Cheverst, Keith; Rashid, Omer Other Names: Davison Andrew Academic Editor. Journal: International journal of computer games technology Issue: Volume 2008(2008) Page Start: Record Type: Journal Article View Content: Available online (eLD content is only available in our Reading Rooms) ↗