171. Networked graphics : building networked games and virtual environments /: building networked games and virtual environments. (©2010) Other Names: Steed, Anthony; Oliveira, Manuel Fradinho Record Type: Book Extent: 1 online resource (xi, 522 pages), illustrations (some color) View Content: Available online (eLD content is only available in our Reading Rooms) ↗
172. Game physics pearls. (©2010) Editors: Bergen, Gino van den; Gregorius, Dirk Record Type: Book Extent: 1 online resource (xv, 344 pages, [8] pages of plates), illustrations (some color) View Content: Available online (eLD content is only available in our Reading Rooms) ↗
173. Unity 2D Game development : combine classic 2D with today's technology to build great games with Unity's latest 2D tools /: combine classic 2D with today's technology to build great games with Unity's latest 2D tools. (2014) Other Names: Calabrese, Dave Record Type: Book Extent: 1 online resource (1 volume), illustrations View Content: Available online (eLD content is only available in our Reading Rooms) ↗
174. Essential mathematics for games and interactive applications : a programmer's guide /: a programmer's guide. (©2008) Other Names: Van Verth, James M; Bishop, Lars M Record Type: Book Extent: 1 online resource (xxx, 670 pages), illustrations View Content: Available online (eLD content is only available in our Reading Rooms) ↗
175. XNA 4.0 game development by example-- visual basic edition : beginner's guide /: beginner's guide. (2011) Other Names: Jaegers, Kurt Record Type: Book Extent: 1 online resource (407 pages) View Content: Available online (eLD content is only available in our Reading Rooms) ↗
176. Getting started with Clickteam Fusion : create compelling 2D games using Clickteam Fusion /: create compelling 2D games using Clickteam Fusion. (2014) Other Names: Brunner, Jürgen Record Type: Book Extent: 1 online resource (1 volume), illustrations View Content: Available online (eLD content is only available in our Reading Rooms) ↗
177. Game design workshop : a playcentric approach to creating innovative games /: a playcentric approach to creating innovative games. ([2014]) Other Names: Fullerton, Tracy Record Type: Book Extent: 1 online resource (xxvii, 507 pages ), illustrations View Content: Available online (eLD content is only available in our Reading Rooms) ↗
178. Gideros Mobile Game Development : a practical guide to develop exciting cross-platform mobile games with Gideros /: a practical guide to develop exciting cross-platform mobile games with Gideros. (2013) Other Names: Sosins, Arturs Record Type: Book Extent: 1 online resource View Content: Available online (eLD content is only available in our Reading Rooms) ↗
179. Lua game development cookbook : over 70 recipes that will help you master the elements and best practices required to build a modern game engine using Lua /: over 70 recipes that will help you master the elements and best practices required to build a modern game engine using Lua. (2015) Authors: Kašuba, Mário Record Type: Book Extent: 1 online resource (1 volume), illustrations View Content: Available online (eLD content is only available in our Reading Rooms) ↗
180. HTML5 game development from the ground up with Construct 2. (©2014) Other Names: Dillon, Roberto Record Type: Book Extent: 1 online resource (xix, 238 pages), illustrations View Content: Available online (eLD content is only available in our Reading Rooms) ↗