141. Adobe Flash 11 Stage3D (Molehill) game programming : beginner's guide : a step-by-step guide for creating stunning 3D games in Flash 11 Stage3D (Molehill) using AS3 and AGAL /: beginner's guide : a step-by-step guide for creating stunning 3D games in Flash 11 Stage3D (Molehill) using AS3 and AGAL. (2011) Other Names: Kaitila, Christer Record Type: Book Extent: 1 online resource (x, 388 pages), illustrations (some color) View Content: Available online (eLD content is only available in our Reading Rooms) ↗
142. Unity 5 : learning C# by developing games : explore every nook and cranny of Unity 5 to turn your imaginations into reality /: learning C# by developing games : explore every nook and cranny of Unity 5 to turn your imaginations into reality. (2016) Authors: Lukosek, Greg; Doran, John P, 1988 or 1989-; Dickinson, Chris Record Type: Book Extent: 1 online resource (1 volume), illustrations View Content: Available online (eLD content is only available in our Reading Rooms) ↗
143. Panda3D 1.7 game developer's cookbook : over 80 recipes for developing 3D games with Panda3D, a full-scale 3D game engine /: over 80 recipes for developing 3D games with Panda3D, a full-scale 3D game engine. (©2011) Other Names: Lang, Christoph Record Type: Book Extent: 1 online resource (322 pages), illustrations View Content: Available online (eLD content is only available in our Reading Rooms) ↗
144. Unity 4.x cookbook : over 100 recipes to spice up your Unity skills /: over 100 recipes to spice up your Unity skills. (©2013) Other Names: Smith, Matt; Queiroz, Chico Record Type: Book Extent: 1 online resource View Content: Available online (eLD content is only available in our Reading Rooms) ↗
145. Unreal engine game development blueprints : discover all the secrets of Unreal Engine and create seven fully functional games with the help of step-by-step instructions /: discover all the secrets of Unreal Engine and create seven fully functional games with the help of step-by-step instructions. (2015) Authors: Valcasara, Nicola Record Type: Book Extent: 1 online resource, illustrations View Content: Available online (eLD content is only available in our Reading Rooms) ↗
146. Learning game AI programming with Lua : leverage the power of Lua programming to create game AI that focuses on motion, animation, and tactics /: leverage the power of Lua programming to create game AI that focuses on motion, animation, and tactics. ([2014]) Authors: Young, David Record Type: Book Extent: 1 online resource (1 volume), illustrations View Content: Available online (eLD content is only available in our Reading Rooms) ↗
147. Game Audio Programming 2 Principles and Practices /: Principles and Practices. (2019) Editors: Somberg, Guy Record Type: Book Extent: 1 online resource (389 p.) View Content: Available online (eLD content is only available in our Reading Rooms) ↗
148. Unity 2018 artificial intelligence cookbook : over 90 recipes to build and customize AI entities for your games with Unity /: over 90 recipes to build and customize AI entities for your games with Unity. (2018) Authors: Palacios, Jorge Record Type: Book Extent: 1 online resource View Content: Available online (eLD content is only available in our Reading Rooms) ↗
149. Game design workshop : a playcentric approach to creating innovative games.: a playcentric approach to creating innovative games. (2018) Authors: Fullerton, Tracy Record Type: Book Extent: 1 online resource View Content: Available online (eLD content is only available in our Reading Rooms) ↗
150. Unity 4 fundamentals : making games with Unity /: making games with Unity. (2013) Other Names: Thorn, Alan Record Type: Book Extent: 1 online resource View Content: Available online (eLD content is only available in our Reading Rooms) ↗