131. Building games with Flutter : the ultimate guide to creating multi-platform games using the Flame engine in Flutter /: the ultimate guide to creating multi-platform games using the Flame engine in Flutter. (2022) Authors: Teale, Paul Record Type: Book Extent: 1 online resource View Content: Available online (eLD content is only available in our Reading Rooms) ↗
132. Building interactive worlds in 3D : virtual sets and pre-visualization for games, film, and the Web /: virtual sets and pre-visualization for games, film, and the Web. (2013) Other Names: Gauthier, Jean-Marc, 1960- Record Type: Book Extent: 1 online resource (448 pages) View Content: Available online (eLD content is only available in our Reading Rooms) ↗
133. Building Minecraft server modifications : create and customize your very own Minecraft server using Java and the Spigot API /: create and customize your very own Minecraft server using Java and the Spigot API. (2015) Authors: Sommer, Cody M Record Type: Book Extent: 1 online resource (1 volume), illustrations View Content: Available online (eLD content is only available in our Reading Rooms) ↗
134. Building your first mobile game using XNA 4.0 : a fast-paced, hands-on guide to building a 3D game for the Windows Phone 7 platform using XNA 4.0 /: a fast-paced, hands-on guide to building a 3D game for the Windows Phone 7 platform using XNA 4.0. (2012) Other Names: Kets, Brecht; Goussaert, Thomas Record Type: Book Extent: 1 online resource (vi, 140 pages :), illustrations View Content: Available online (eLD content is only available in our Reading Rooms) ↗
135. Business Intelligence Challenges for Independent Game Publishing. (21st January 2020) Authors: Su, Yanhui; Backlund, Per; Engström, Henrik Other Names: Cai Yiyu Academic Editor. Journal: International journal of computer games technology Issue: Volume 2020(2020) Page Start: Record Type: Journal Article View Content: Available online (eLD content is only available in our Reading Rooms) ↗
136. C# game programming cookbook for Unity 3D. (2014) Authors: Murray, Jeff W Record Type: Book Extent: 1 online resource, illustrations (black and white) View Content: Available online (eLD content is only available in our Reading Rooms) ↗
137. C# game programming cookbook for Unity 3D. (2021) Authors: Murray, Jeff W Record Type: Book Extent: 1 online resource, illustrations (black and white) View Content: Available online (eLD content is only available in our Reading Rooms) ↗
138. C++ game development cookbook. (2016) Authors: Mukherjee, Druhin Record Type: Book Extent: 1 online resource View Content: Available online (eLD content is only available in our Reading Rooms) ↗
139. Casual game design : designing play for the gamer in all of us /: designing play for the gamer in all of us. (2010) Other Names: Trefry, Gregory Record Type: Book Extent: 1 online resource (xviii, 245 pages), illustrations View Content: Available online (eLD content is only available in our Reading Rooms) ↗
140. Character rigging and advanced animation : bring your character to life using Autodesk 3ds Max /: bring your character to life using Autodesk 3ds Max. (2019) Authors: Raju, Purushothaman Record Type: Book Extent: 1 online resource, illustrations View Content: Available online (eLD content is only available in our Reading Rooms) ↗