1. Game engine architecture. ([2017?]) Authors: Gregory, Jason, 1970- Record Type: Book Extent: 1 online resource View Content: Available online (eLD content is only available in our Reading Rooms) ↗
2. The pyramid of game design. (2017) Authors: Lovell, Nicholas, 1972-; Crawford, Simon Record Type: Book Extent: 1 online resource View Content: Available online (eLD content is only available in our Reading Rooms) ↗
3. A guide to designing curricular games : how to "game" the system /: how to "game" the system. ([2017]) Authors: Kellinger, Janna Jackson Record Type: Book Extent: 1 online resource View Content: Available online (eLD content is only available in our Reading Rooms) ↗
4. Designing immersive video games using 3DUI technologies : improving the gamer's user experience /: improving the gamer's user experience. ([2018]) Authors: Kulshreshth, Arun K; LaViola, Joseph J Record Type: Book Extent: 1 online resource (xiii, 114 pages), color illustrations View Content: Available online (eLD content is only available in our Reading Rooms) ↗
5. Learning Libgdx game development : walk through a complete game development cycle with practical examples and build cross-platform games with Libgdx /: walk through a complete game development cycle with practical examples and build cross-platform games with Libgdx. (2013) Other Names: Oehlke, Andreas Record Type: Book Extent: 1 online resource (388 pages), illustrations (some color) View Content: Available online (eLD content is only available in our Reading Rooms) ↗
6. Learning Construct 2 : design and create your own engaging, extensible, and addictive game using Construct 2 /: design and create your own engaging, extensible, and addictive game using Construct 2. (2014) Authors: Subagio, Aryadi Record Type: Book Extent: 1 online resource (234 pages), color illustrations View Content: Available online (eLD content is only available in our Reading Rooms) ↗
7. Sparrow iOS game framework beginner's guide : create mobile games for iOS devices with the Sparrow iOS game framework /: create mobile games for iOS devices with the Sparrow iOS game framework. (2014) Authors: Stein, Johannes Other Names: Gawand, Sujay cover designer. Record Type: Book Extent: 1 online resource (274 pages), illustrations (some color) View Content: Available online (eLD content is only available in our Reading Rooms) ↗
8. Designing gamified systems : meaningful play in interactive entertainment, marketing and education /: meaningful play in interactive entertainment, marketing and education. (2016) Authors: Gilbert, Sari Record Type: Book Extent: 1 online resource, illustrations (colour) View Content: Available online (eLD content is only available in our Reading Rooms) ↗
9. Translation and localisation in video games : making entertainment software global /: making entertainment software global. (2014) Authors: Bernal-Merino, Miguel Á Record Type: Book Extent: 1 online resource, illustrations (black and white) View Content: Available online (eLD content is only available in our Reading Rooms) ↗
10. Game engine architecture. (2018) Authors: Gregory, Jason, 1970- Record Type: Book Extent: 1 online resource, illustrations (black and white, and colour) View Content: Available online (eLD content is only available in our Reading Rooms) ↗