1. Designing gamified systems : meaningful play in interactive entertainment, marketing and education /: meaningful play in interactive entertainment, marketing and education. (2016) Authors: Gilbert, Sari Record Type: Book Extent: 1 online resource, color illustrations View Content: Available online (eLD content is only available in our Reading Rooms) ↗
2. Creating games mechanics, content, and technology /: mechanics, content, and technology. (©2009) Other Names: McGuire, Morgan, 1976-; Jenkins, Odest Chadwicke Record Type: Book Extent: 1 online resource (xxiv, 533 pages), illustrations View Content: Available online (eLD content is only available in our Reading Rooms) ↗
3. Basics of game design. (©2011) Other Names: Moore, Michael E Record Type: Book Extent: 1 online resource (xv, 375 pages), color illustrations, color maps View Content: Available online (eLD content is only available in our Reading Rooms) ↗
4. Mobile & social game design : monetization methods and mechanics /: monetization methods and mechanics. ([2014]) Other Names: Fields, Tim Record Type: Book Extent: 1 online resource (xiii, 222 pages :), illustrations View Content: Available online (eLD content is only available in our Reading Rooms) ↗
5. Cocos2D game development essentials : bring your mobile game ideas to life with Cocos2D /: bring your mobile game ideas to life with Cocos2D. ([2015]) Authors: Trengrove, Ben Record Type: Book Extent: 1 online resource (1 volume), illustrations View Content: Available online (eLD content is only available in our Reading Rooms) ↗
6. Create computer games : design and build your own game /: design and build your own game. ([2018]) Other Names: McCabe, Patrick Record Type: Book Extent: 1 online resource View Content: Available online (eLD content is only available in our Reading Rooms) ↗
7. GameMaker programming by example : master the development of 2D games by learning to use the powerful GameMaker language and tools provided by the GameMaker: Studio workspace and engine! /: master the development of 2D games by learning to use the powerful GameMaker language and tools provided by the GameMaker: Studio workspace and engine!. (2015) Authors: Christian, Brian Record Type: Book Extent: 1 online resource (1 volume), illustrations View Content: Available online (eLD content is only available in our Reading Rooms) ↗
8. Social game design : monetization methods and mechanics /: monetization methods and mechanics. (©2012) Other Names: Fields, Tim; Cotton, Brandon Record Type: Book Extent: 1 online resource (xv, 262 pages), illustrations View Content: Available online (eLD content is only available in our Reading Rooms) ↗
9. Game design workshop : a playcentric approach to creating innovative games /: a playcentric approach to creating innovative games. ([2014]) Other Names: Fullerton, Tracy Record Type: Book Extent: 1 online resource (xxvii, 507 pages ), illustrations View Content: Available online (eLD content is only available in our Reading Rooms) ↗
10. HTML5 game development from the ground up with Construct 2. (©2014) Other Names: Dillon, Roberto Record Type: Book Extent: 1 online resource (xix, 238 pages), illustrations View Content: Available online (eLD content is only available in our Reading Rooms) ↗